Animator Remote Jobs

4 Results

+30d

Freelance Animator & GFX Artist

FilmlessSeattle, WA, Remote
DesignPhotoshop

Filmless is hiring a Remote Freelance Animator & GFX Artist

Job Description

We’re looking for the best Motion Graphics Designers to help us create custom graphics for our client’s videos. You are a self-motivated person, with an eye for quality and aesthetics. This is a work from home job so you can work from any city, state, or country. Specifically, you should be able to:

• Conceptualize, visualize and design special effects, animation, or other visual images for our clients videos (explainer, promo and interview style) 

• Produce animated graphics ranging from lower thirds, logos, and bumpers to full productions

• Modify/Rework existing motion graphics assets

• Collaborate with clients and team members 

Qualifications

•BA in Graphic Design, Animation, Film or a related field is preferred

•5+ years of experience in multimedia design, motion graphics, video editing and animation

•Must have a reel or portfolio of work to demonstrate skills and abilities

•Strong foundational knowledge of layout, color, grids, icons, typography, proportion, photography, and motion/rich media

•Expert knowledge of After Effects, Cinema 4D, Adobe Illustrator, Photoshop

•Must own a Mac or Windows based PC or laptop 

•Ability to use screen recording software like Camtasia

•Able to work with After Effects templates and create custom graphics

•Must have experience working on content that appeals to wide audiences

•Ability to manage multiple projects of varying complexities, meet deadlines, and work well under pressure

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+30d

Lead Technical Animator

UbisoftCary, NC, Remote
python

Ubisoft is hiring a Remote Lead Technical Animator

Job Description

Red Storm Entertainment has an exciting opportunity for a talentedLead Technical Animator to join our teams! We are looking for a Technical Animator with a blend of strong technical skills in rigging/programming, as well as a good artistic sense. At RSE, TAs are challenged to not only create incredible rigs but to ensure optimal performance and look in game engines.

We welcome people working in our studio in Cary, North Carolina, or remotely within the continental US.

WHAT YOU'LL DO:

  • Work directly with Character, Weapon and Animation teams to define and create the best rigs, control interfaces, tools and workflows for a wide range of styles and art directions.
  • Collaborate with our development partner studios across the world in the development of asset pipelines.
  • Create the tools and establish the pipeline for rigging characters and getting key frame animations or motion capture data to create high quality simple to complex biped and quadruped animation sets.
  • Be proactive – Work effectively with Animators and Character artists so that they are aware of concerns and issues dealing with animation production.
  • Be self-driven – Produce work in an efficient and timely manner, adhering to an agreed-upon schedule.
  • Be diligent – Insure quality of related assets by maintaining responsibility over animations tools and pipeline throughout the projects development including fixing bugs, assigned by project leads.
  • Provide support to games in production – Contribute to the success of the team, and the studio, through your personal contribution to the product.
  • Provide team/company support – Each team member is expected to provide feedback on ideas, features, game-play, and process.
  • Document pipeline and tools development processes.
  • Inspire and empower the art team to optimize their processes.

Qualifications

  • A minimum of 5 years’ experience designing, creating and supporting complex character, facial and weapon rigs
  • Experience building tools to improve animation, rigging and / or character pipelines
  • Able to own the skinning process for a variety of creatures, characters, garments, and gear
  • Extensive knowledge of Python and DCC tools APIs
  • Experience working with outsourcing agencies for mocap/rigging
  • Good understanding of real time animation systems and game console constraints.
  • Experience using motion capture systems
  • Key Frame Animation Experience
  • Knowledge of Motion Builder
  • 3D modeling and texturing skills a strong plus
  • Strong interpersonal skills-able to interact with team members of different disciplines

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+30d

3D ANIMATOR (remote)

Arribleremote, Ukraine, Remote
DesignPhotoshopmobile

Arrible is hiring a Remote 3D ANIMATOR (remote)

Job Description

Arrible develops games from the scratch, including in-house game design, architecture and art. Each team member has the opportunity to participate in the creative process! Company's portfolio includes dozens of successfully completed projects from mobile hypercasuals to PC games with custom physics. Arrible Team creates games remotely!


 

Qualifications

????REQUIREMENTS:

  • 1+ years experience;
  • Strong professional experience in animation
  • Experience in Maya, 3d Max or any other relevant 3D package; 
  • Skilled in Rigging and 3D Animation of Characters and Mechanisms; 
  • Skilled in Adobe Photoshop; 
  • Skilled in After Effects; 
  • Ability to work in 2D and 3D; 
  • Ability to work with Mixamo will be a plus;
  • Upper-Intermediate English; 
  • Link to portfolio is a must.

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+30d

Senior 3D Animator

INDGRemote job, Remote

INDG is hiring a Remote Senior 3D Animator

INDG is experiencing exciting growth and expansion. To help us on the challenging journey to create the most beautiful and best-performing experiences for both clients and customers, we are looking for a Senior 3D Animator!


Working as a Senior 3D Animator, you are responsible for producing product animations for our video and interactive projects. In this role you will create stunning animations and craft them together into compelling stories. As a Senior 3D Animator you help bring our client’s products come to life through top-notch animations.


At INDG we work for clients within Automotive, Fashion, Healthcare and Consumer Products. Check the work from our different verticals here! Initially, we are looking for a Senior 3D Animator to be part of our Automotive Team. However - if you feel like you're a perfect fit with any of the other verticals, don't hesitate to submit your application either way!


About INDG

At INDG we develop technology that enables engaging, hyper-realistic digital product experiences. Our goal is to make "every product playable", by combining the science of technology with the artistry of computer-generated content. Our offices are in Amsterdam and Bucharest and we have an ever-growing team of remote workers from different areas of the world – the US, Singapore, Brazil, South Africa.. Clients include Adidas, The North Face, Hillrom, Yamaha, Philips and more. Our CG artists, interactive designers, and developers focus on creating virtual versions of our clients' products, so lifelike it feels like you could reach out and touch them. Our culture brings together creative, tech and business individuals. It’s a heady cocktail that keeps us inspired, empowered and passionate.

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