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People Can Fly




People Can Fly is hiring a Remote Senior Technical Game Designer

Job Description

  • Full ownership of the produced function - from conceptual and paper design, through the prototyping phase, scripting, iteration, debugging, optimization, until delivery of the game.
  • Creating player's interaction with the world and enemies.
  • Attention to mechanics introduced to the game and cooperating with the departments of animation, sound, GFX and programming, to make sure that these mechanisms are fun and engaging, and at the same time represent the highest visual and sound quality.
  • Cooperate with programmers on how features should be implemented and define what should be data driven and what shouldn't.
  • Provide clear and detailed reports of bugs to other teams.
  • Implement player character with animations and behavior using animation blueprints, montages, visual effects & sound effects using various scripting systems in relationship between gameplay elements within the level and the overall game and all of the ways the player can respond to each gameplay element.
  • Act as a first person of contact with all technical game design issues and be able to determine when something can be manageable in script, and when it should really be handled in code by programmers team.
  • Proactively identify workflow issues and offer solutions.
  • Conduct playtest sessions for involved developers (level designers, artists, animators and programmers) to discuss and improve implemented prototypes.
  • Create detailed and easy to follow design documentation.
  • Sharing knowledge with less experienced peers.
  • Occasionally support Lead in recruitment projects with HR collaboration.
  • Occasionally can onboard new hires.
  • 80% of time spent in Engine.

Qualifications

  • Strong knowledge of Unreal Engine 4.or 5
  • Typically 6+ Years of professional game design/scripting experience.
  • Typically at least one successful shipped AAA game on PC or console.
  • Strong experience in game design – both practice and theory (paper design and implementation).
  • Strong experience with visual scripting systems or other experience with programming and scripting languages.
  • Experience working with a variety of established game toolsets.
  • Solid theoretical knowledge of game design practices.
  • An in depth understanding of major elements of game design.
  • Strong analytical and formal thinking, able to break problems down in their key variables and identify the relations between them.
  • Deep understanding of systems design, player psychology, and emerging industry trends.
  • Great understanding of creative and game development processes.
  • Strong problem solving and trouble-shooting skills.
  • Ability to process, understand and implement feedback.
  • Ability to prioritize and deliver best quality work under a tight schedule.
  • Self-motivation.
  • Knowledge of RPG genre games.
  • Good mentoring skills.
  • Strong verbal and written communication skills in English. 

 

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People Can Fly is hiring a Remote Senior Environment Artist Mesher

Job Description

  • Creating world geometry and composition for levels in Unreal Engine
  • Effectively producing playable levels based on Art directors vision and Level design needs with lead cooperation
  • Redesigning existing assets to new forms
  • Blocking out modules and levels, creating first materials
  • Maintaining production and workflow pipelines within given deadlines

Qualifications

  • 5+ years of experience in creating world geometry for levels
  • Experience working with Unreal Engine 5
  • Ability to use PBR shaders and normal maps on a daily basis
  • Experience creating high quality creative/visual aesthetics as well as technical knowledge
  • Being able to adapt fast to a specific art style
  • Ability to adapt with guidance and improve, new styles, techniques, and workflows
  • Basic understanding of the color theory
  • Good verbal and written communication skills in English
  • Open-minded team player attitude
  • Strong work ethic and self-motivated
  • Passionate about playing and making video games

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People Can Fly is hiring a Remote Senior Vista Artist - Remote

Job Description

ontribuer à la vision artistique et au développement d'un produit en se concentrant sur la création de panoramas fantastiques par la génération de matte paintings, de skyboxes et de géométrie d'arrière-plan.

L'artiste Vista doit être capable de collaborer efficacement avec un large éventail de membres de l'équipe de développement en dehors de sa discipline directe, tels que le directeur artistique, les artistes de l'environnement, les artistes FX, les concepteurs, les artistes techniques, les animateurs, les programmeurs et les producteurs, afin d'atteindre de manière optimale les objectifs artistiques et la mise en œuvre de la conception et des considérations technologiques.

  • Démontrer la maîtrise du Level art.
  • Générer et texturer des terrains réalistes, des assets vista sur mesure, des matte paintings et des skyboxes.
  • Créer des modèles 3D, sculpter et peindre des cartes de texture 2D, en veillant à respecter les normes de qualité et la vision artistique.
  • Collaborer avec le directeur artistique, le responsable artistique et les autres artistes pour obtenir une esthétique cohérente et une représentation conceptuelle.
  • Coordonner avec les équipes d'éclairage, d'effets spéciaux et d'art technique afin d'optimiser les panoramas en fonction de la fréquence d'images et des exigences techniques.
  • Travailler avec Tech Art pour développer des outils non destructifs pour la génération et l'optimisation des paysages.
  • Innover de manière proactive et documenter les flux de travail de pointe afin d'inspirer les autres artistes.
  • Contribuer à d'autres aspects de la production d'art environnemental selon les besoins, tels que l'habillage des décors et la construction du monde. 

Qualités :

  • Motivé, organisé et capable de respecter constamment les délais de production.
  • Excellent coéquipier investi dans le succès et le développement du studio
  • Capable de communiquer de manière optimale, de donner un retour d'information constructif et de s'adapter à la direction artistique et créative.

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Contribute to the artistic vision and development of a product with a specialized focus on creating fantastic vistas through the generation of matte paintings, skyboxes, and background geometry.

A Vista Artist must possess the ability to effectively collaborate with a wide-range of development team members outside of their direct discipline such as the Art Director, Environment Artists, FX Artists, Designers, Technical Artist, Animators, Programmers and Producers to optimally achieve artistic goals and implementation as they relate to design and technological considerations.

 

  • Demonstrate proficiency  level art workflow.
  • Generate and texture realistic terrains, bespoke vista assets, matte paintings, and skyboxes.
  • Create 3D models, sculpt, and paint 2D texture maps, ensuring adherence to quality standards and artistic vision.
  • Collaborate with Art Director, Art Lead, and other artists to achieve cohesive aesthetic and conceptual representation.
  • Coordinate with Lighting, FX, and Tech Art teams to optimize vistas for frame rate and technical requirements.
  • Work with Tech Art to develop non-destructive tools for landscape generation and optimization.
  • Proactively innovate and document cutting-edge workflows to inspire fellow artists.
  • Contribute to other aspects of Environment Art production as needed, such as set dressing and world building. 

Qualities:

  • Self-motivated, organized, and able to meet consistently meet production deadlines
  • Great teammate invested in the success and development of the studio
  • Able to communicate optimally, give constructive feedback and direction as well as adapt to creative and art direction

Qualifications

Cinq ans d'expérience ou plus dans la production de jeux vidéo ou de films, démontrant de solides compétences et une formation en beaux-arts traditionnels.

  • Maîtrise de l'illustration, de la peinture, des formes organiques, de la théorie des couleurs, de la perspective, de la conception 2D et 3D, avec une expertise en matière de composition, de rendu et d'éclairage.
  • Spécialisé dans la création de panoramas à 360° efficaces utilisant des éléments 2D/3D pour les effets de parallaxe, avec un accent particulier sur le matte painting.
  • Maîtrise de la modélisation, du rendu et du texturage à l'aide d'outils tels que Maya, Substance Painter/Designer, Photoshop et ZBrush.
  • Familiarité avec les processus de développement de jeux vidéo, y compris la modélisation high et low poly, la peinture de texture, les systèmes de particules, la disposition des UV, l'animation, les VFX et l'optimisation du moteur.
  • Connaissance de base des matériaux d'exécution et expérience dans l'animation d'effets environnementaux tels que les nuages et les éclairs.
  • Excellentes compétences en matière de communication, d'organisation, de gestion du temps et de relations interpersonnelles.
  • Capable de travailler de manière indépendante avec un minimum de directives, de déterminer et de développer des solutions optimales.
  • Expérience de production prouvée dans la création de terrains et de vista pour des jeux vidéo AAA.
  • Maîtrise des logiciels de génération de terrain tels que Gaea ou World Machine.
  • Expérience avec Maya, 3ds Max, Blender et ZBrush.
  • Solides compétences en matière de collaboration et expérience en matière d'éléments de jeu photoréalistes à rendu PBR.
  • Expérience avec Unreal Engine

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5+ years of experience in video game or film production, demonstrating strong traditional fine art skills and training.

  • Proficient in illustration, painting, organic forms, color theory, perspective, 2D & 3D design, with expertise in composition, rendering, and lighting.
  • Specialized in creating efficient 360 vistas using 2D/3D elements for parallax effects, with a focus on matte painting.
  • Mastery in modeling, rendering, and texturing, utilizing tools such as Maya, Substance Painter/Designer, Photoshop, and ZBrush.
  • Familiar with video game development workflows, including high and low poly modeling, texture painting, particle systems, UV layout, animation, VFX, and engine optimizations.
  • Basic knowledge of runtime materials and experience in animating environmental FX like clouds and lightning.
  • Excellent communication, organizational, time management, and interpersonal skills.
  • Able to work independently with minimal direction, determining and developing optimal solutions.
  • Proven production experience in terrain and vista creation for AAA video games.
  • Proficient in terrain generation software like Gaea or World Machine.
  • Experience with Maya, 3ds Max, Blender, and ZBrush.
  • Strong collaboration skills and experience with PBR-rendered photo-realistic game assets.
  • Experience  with Unreal Engine.

Preferred Experience:

  • Experience developing two or more game titles is considered a strength.
  • Previous or next-gen video game platform experience is desirable.
  • Knowledge of World Machine, Gaea, Terragen is a plus.

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People Can Fly is hiring a Remote Artiste senior en matériaux / Senior Material Artist - Remote

Description du poste

Créer des matériaux de haute qualité qui correspondent à l'univers artistique et aux exigences techniques du projet.

  • Produire des matériaux de haute qualité prêt pour le jeu, adapté techniquement et artistiquement à l'univers et à la direction visuelle du projet.
  • Maintenir la bibliothèque des matériaux du projet.
  • Produire un travail conforme aux spécifications et maintenir les flux de travail dans les délais impartis.
  • Participer aux révisions, s'adapter et mettre en œuvre les commentaires des responsables et des pairs de manière professionnelle. 
  • Collaborer avec les artistes pour créer des matériaux spécifiques à utiliser dans le jeu.
  • Travailler avec des développeurs dans plusieurs disciplines et s'assurer que le travail est intégré dans le build.
  • Participer à des initiatives de R&D, pour explorer de nouvelles techniques et mettre en œuvre des améliorations aux pipelines et aux flux de travail.

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To create high quality world material that aligns the project's artistic universe and technical requirements.

  • Produce high quality game ready material suitable technically and artistically with the project's universe and visual direction.
  • Maintain project material library.
  • Produce work within specifications and maintain workflow pipelines within given deadlines.
  • Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner. 
  • Collaborate with artists to create specific materials for in-game use.
  • Work with developers in multiple disciplines and ensure that work gets integrated into the build.
  • Participate in R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.

Qualifications

Un solide portfolio présentant des exemples de travaux matériels.

  • Interpréter artistiquement des concepts ou pousser la créativité au-delà de l'idée initiale. 
  • Solide compréhension des compétences artistiques traditionnelles et des compétences fondamentales en matière de conception (forme, texture, valeur et couleur).
  • Solide connaissance des flux de travail de Substance Designer et de Painter.
  • Solide connaissance de Photoshop.
  • Solide connaissance des flux de travail relatifs au monde, au masque et au découpage.
  • Connaissance de base des logiciels 3D (Maya, 3D Max).
  • Bonne connaissance des techniques de modélisation Zbrush pour la création de matériaux.
  • Capacité à dérouler les UV pour texturer les mailles et les lightmaps.
  • Solides compétences dans l'utilisation quotidienne des shaders PBR et des cartes normales.
  • Capacité d'adaptation.
  • Capacité à recevoir et à mettre en œuvre un retour d'information.
  • Volonté d'apprendre et de s'adapter à de nouveaux styles, techniques et flux de travail.
  • Capacité à collaborer avec les chefs de département et les différents départements pour résoudre les défis artistiques et techniques.
  • Solides compétences en communication orale et écrite en anglais.
  • Motivation personnelle.

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  • Strong portfolio showcasing examples of material work.
  • Artistically interpret concepts or creatively push beyond an initial ideation. 
  • A solid understanding of traditional art skills along with foundational design competencies (shape, form, texture, value and color).
  • Strong knowledge of Substance Designer and Painter workflows.
  • Strong knowledge of Photoshop.
  • Strong knowledge of world, mask, and trim workflows.
  • Basic knowledge of 3D Packages (Maya, 3d Max).
  • Good knowledge of Zbrush modeling techniques for material creation.
  • Ability to unwrap UVs for texturing meshes and lightmaps.
  • Strong skills in using PBR shaders and normal maps on a daily basis.
  • Adaptive.
  • Ability to receive and implement feedback.
  • Willingness to learn and adapt to new styles, techniques and workflows.
  • Ability to collaborate with department leads, and different departments to solve artistic and technical challenges.
  • Strong verbal and written communication skills in English.
  • Self-motivation.

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+30d

Technical Designer (UI)

People Can FlyWarszawa, Poland, Remote

People Can Fly is hiring a Remote Technical Designer (UI)

Job Description

  • Implement screens, widgets, logic and data flows in Unreal to design. specifications using UMG and visual scripting.
  • Produce technical assets (such as shaders/materials and Next-gen UI effects).
  • Able to build UI animations and widgets in Sequencer and UMG.
  • Work with engineering artists and designers to determine requirements and set memory budgets.
  • Understand the needs of UI artists, designers and engineers to help improve their tool and pipeline development.
  • Prepare and maintain technical documentation on tools and processes to be used by our designers and engineers.

Qualifications

  • Experience working in UnrealBlueprint.
  • Experience working in Unreal UMG.
  • Experience working on shaders and texturing.
  • Experience prototyping, developing and maintaining UI features from concept to release.

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+30d

Technical UI Designer

People Can FlyWarszawa, Poland, Remote

People Can Fly is hiring a Remote Technical UI Designer

Job Description

  • Implement screens, widgets, logic and data flows in Unreal to design. specifications using UMG and visual scripting.
  • Produce technical assets (such as shaders/materials and Next-gen UI effects).
  • Able to build UI animations and widgets in Sequencer and UMG.
  • Work with engineering artists and designers to determine requirements and set memory budgets.
  • Understand the needs of UI artists, designers and engineers to help improve their tool and pipeline development.
  • Prepare and maintain technical documentation on tools and processes to be used by our designers and engineers.

Qualifications

  • Experience working in UnrealBlueprint.
  • Experience working in Unreal UMG.
  • Experience working on shaders and texturing.
  • Experience prototyping, developing and maintaining UI features from concept to release.

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+30d

Senior UI Designer

People Can FlyWarszawa, Poland, Remote
DesignuiUX

People Can Fly is hiring a Remote Senior UI Designer

Job Description

  • Deliver UX content while following the quality standards, artistic direction and deadlines.
  • Act as owner of some UX features and drive them from the concept phase throughout the iteration process up to a highly polished final experience. 
  • Always work with accessibility in mind.
  • Follow the workflow of the UX department.
  • Precise and reliable on tasks estimates and delivery schedule.
  • Proactively raise flags if needed.
  • Tend to represent the final player instead of itself in discussion. 
  • Collaborate with UI artists, designers, and other disciplines to create excellent and coherent user experience. 
  • Create Precise UX Flow and pixel perfect wireframe if needed (depending on the case).
  • Assist UI art teams and UI prog teams in implementation. 
  • Contribute to R&D projects if needed.
  • Fix UX Bug by finding smart solutions instead of re-inventing the wheel each time. 
  • Proactively seek out playtest and user research user studies.
  • Analyze user research data, presenting improvements and red flags.
  • Occasionally support Lead in recruitment projects with HR collaboration.
  • Occasionally can onboard new hires.

Qualifications

  • Typically 5 years of UX experience.
  • Typically at least 1 shipped AAA project from start to finish with credits.
  • Expertise in game design fundamentals and game UX design trends.
  • Expertise in UX interaction and design principles and deliverables including rapid prototyping, concept diagrams, user scenarios, wireframes, flows, experience maps, design patterns and annotated comps. 
  • Knowledge of user research methodologies. 
  • Good knowledge of motion design, UI design, sound design. 
  • Strong communication skills with various development teams. 
  • Ability to illustrate ideas and advocate them within the team. 
  • Self-motivation. 
  • Good mentoring skills.
  • Strong verbal and written communication skills in English.

Nice to have: 

  • Technical knowledge of UE5.

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