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nDreams


nDreams is an award-winning virtual reality developer and publisher, with a proven track record in creating commercially successful and memorable experiences for the leading VR platforms: High end, mobile, arcades and location-based entertainment. With our rich heritage in video game development, we lead the way in building world-leading interactive and immersive VR content and now boast one of the most experienced studios in the world. Our team of creatives, artist, coders, designers - and our internal publishing team - ensure we remain at the forefront of the technology and understanding audience needs.

Headquarter Location:
Farnborough, Hampshire, UK
4d

Senior Producer (On-site/Remote within the UK)

nDreamsFarnborough,England,United Kingdom, Remote Hybrid
agileDesignscrumqa

nDreams is hiring a Remote Senior Producer (On-site/Remote within the UK)

We are looking for an enthusiastic, proactive and motivated Senior Producer to join our team and manage projects from concept through to release and beyond. 

In this role, you will be both an owner of the delivery of games with the studio and a facilitator of their integration within the wider business. You will be embedded within the development team, owning the daily relationship with team members to ensure all needs, requirements and expectations are met while also foreseeing and managing risk. Forming close relationships is a must; fostering a happy and motivated team while balancing all the above is as much of an art as a science that will require you to engage both your production tools & methodologies as well as your interpersonal skills.

As part of a game's leadership structure, you will ensure there is alignment with stakeholders on the vision and planning for each title and be accountable for delivering that vision within the constraints of time, budget and quality. The Senior Producer is also the main contact point for ensuring other departments' needs are factored into the project, such as Publishing, Release Management and the wider studio. 

The rundown:  

  • Permanent role 
  • Full-time (37.5 hours per week) 
  • In office (Farnborough), Hybrid, or Remote
  • Salary range: £53,000 -£70,000 

 

Key responsibilities: 

  • Oversee and manage design, development and release processes, often across many projects and platforms; taking responsibility and accountability for the project at every stage of development. 
  • Create and manage roadmaps outlining the development stages for a project and a prioritised backlog of work from which the team will deliver against this. 
  • Communicate between Studio Leadership, Development Staff, other Production staff, QA, Senior Management, Publishing Teams, Finance and Administrative Teams where needed to create and maintain budgets and people plans and highlight and solve any risks to the game's delivery as planned. 
  • Establish the team's working culture and best practices for development; continually monitor the the teams’ and projects’ current and future health and status; ensuring their issues and needs are heard and acted upon and be ready with solutions when risks arise. 
  • Manage the external dependencies on a game, including any localisation, external QA or outsourcing partners whose contributions are essential to the game's delivery. 
  • Act as the “Scrum Master” and instill Agile principles in the team and encourage a team spirit of collaboration and visibility. 

 The skills you’ll need:  

  • Has worked on at least 2 titles on any commercial gaming platform and experienced the full development cycle (concept to release). 
  • Must have worked with cross-functional, multi-disciplined teams and managed the dependencies that come from such a working structure. 
  • A collaborative and team-oriented work approach, demonstrated by experience in setting up processes and practices that consider and harness the team’s strengths. 
  • Strong Project Management skills, experienced in methodologies such as Agile/Scrum or Waterfall and their relative strengths and when to use them and typical software eg JIRA. 
  • Excellent communication skills, both verbal and written, and able to distil complex information down to the essence of what others need to know. 
  • Assist the budget owner in planning all the expected costs into the P&L and understand how they relate to the commercial forecast and impact the bottom line. 
  • Has collaborated with publishing and operational parts of a gaming business to ensure their needs and goals are built into a game's delivery plan. 
  • Understanding a game’s quality bar to entertain and delight the target audience and able to rally a team and make them feel enthusiastic about the path ahead. 
  • Calm under pressure and able to stay optimistic and professional as market conditions change and projects incur issues. 

 

The nice to haves:  

  • Experience in VR in a Production capacity, and as a keen enthusiast knowledgeable on the trends and hottest games in this sector of the industry. 

About Us

We are nDreams – we develop and publish the world’s most immersive VR games. You may know us as the team behind Ghostbusters: Rise of the Ghost Lord, Synapse, Phantom: Covert Ops, Fracked, and the recently released FRENZIES. With humble beginnings as an independent studio, we combine amazing projects and considerable scale with a personal, caring touch.  

We believe the best workplaces and games are created by diverse, happy and safe teams. We're committed to building a culture centred on respect, wellbeing and balance. It's crucial we make our games and industry more accessible to underrepresented communities. We strive to live this through the people we hire, the experiences we create and the causes we support. 

We want everyone to have the opportunity to bring their best, authentic self to work. Please let us know if you require reasonable adjustments during the interview process by emailing interviewing@ndreams.com or speaking to your nDreams recruiter. For more information about reasonable adjustments, check out this guidance from Scope.  

We offer great perks, including flexible hours, duvets days, your birthday off, dedicated personal development time and support, as well as regular socials. Beyond this, there’s an excellent holiday offering, pension scheme, health insurance, life cover and much more. 

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nDreams is hiring a Remote Principal Backend Programmer - Shared Technology (On-site/Remote within the UK)

We are looking for a Principal Programmer for our Infrastructure team, which is part of nDreams’ Shared Technology Group.

In this role, you will develop and maintain backend and cloud services for use across nDreams’ game teams. You’ll be responsible for the architecture of key backend systems hosted in AWS. Your work will be used by multiple live service VR Games.

The role reports to the Infrastructure Director and will work regularly with peers in the Shared Technology group, with the VP of Technology, and will collaborate directly with talented tech teams in each studio.

The rundown:

  • Permanent role
  • Full time (37.5 hours per week)
  • Remote or Hybrid in Brighton or Farnborough
  • Competitive Salary and Benefits

Key responsibilities:

  • Architect, implement and maintain scalable backend services for our games.
  • Develop and integrate online technologies that enable multiplayer experiences in VR.
  • Build and integrate scalable APIs that connect players around the world.
  • Plan and estimate effectively, for yourself and other technical staff.
    • Triage, delegate, and manage programming priorities through multiple phases of development.
    • Review designs and specifications, catching issues before work begins.
  • Collaborate with technical leads across our game studios.
  • Communicate the architecture of our shared backend systems, describing how multiple systems interact. Tailor information for technical or non-technical audiences.

The skills you’ll need:

  • Able to write robust, maintainable and scalable code in C#.
  • Experience using dotnet core, asp.net core to develop web API's and backend services.
  • Proficient deploying and managing game backend services on AWS (Amazon Web Services).
  • Understanding of modern live-service infrastructure used in game development.
  • Broad working knowledge of online services and cloud infrastructure.
  • Ability to profile/optimise backend systems to improve performance or reduce resource utilization.
  • A good knowledge of logging, tracing and metrics.
  • Good communication skills with an ability to communicate complex technical information to non-technical staff.
  • An empathetic individual who can collaborate with a multi-discipline team, understanding the needs of the game and exchanging ideas/technical plans with the team.

The nice to haves:

  • Experience working with Perforce Helixcore and Git.
  • Experience working with Kubernetes.
  • Experience working with containers.
  • Experience working with event streaming and message brokers.

We are nDreams – we develop and publish the world’s most immersive VR games. You may know us as the team behind Ghostbusters: Rise of the Ghost Lord, Synapse, Phantom: Covert Ops, Fracked, and the recently released FRENZIES. With humble beginnings as an independent studio, we combine amazing projects and considerable scale with a personal, caring touch.

We believethe best workplaces and games are created by diverse, happy and safe teams. We're committed to building a culture centred on respect, wellbeing and balance. It's crucial we make our games and industry more accessible to underrepresented communities. We strive to live this through the people we hire, the experiences we create and the causes we support.

We want everyone to have the opportunity to bring their best, authentic self to work. Please let us know if you require reasonable adjustments during the interview process by emailing interviewing@ndreams.com or speaking to your nDreams recruiter. For more information about reasonable adjustments, check out this guidance from Scope.

We offer great perks, including flexible hours, duvets days, your birthday off, dedicated personal development time and support, as well as regular socials. Beyond this, there’s an excellent holiday offering, pension scheme, health insurance, life cover and much more.

See more jobs at nDreams

Apply for this job

nDreams is hiring a Remote Principal Programmer - Near Light (On-site/Remote within the UK)

About the role

We are looking for a Principal Programmer to lead the code team to develop and maintain game features, systems and tools for innovative VR (virtual reality) games.

You will be a team player who can collaborate cross-discipline in a fun and inclusive environment, sharing ideas and expertise while maintaining a bigger picture of the product.

The Principal Programmer is also accountable for a broad area of development. They are responsible for the architecture and maintenance of significant areas of the codebase. They assist the Technical Director in directing, managing and mentoring the code team.

The rundown:

  • Permanent role.
  • Full-time (37.5 hours per week).
  • Based out of our Brighton or Farnborough offices, or remote.
  • The salary for this role is competitive and dependent on experience.

Key responsibilities:

  • Managing and mentoring a code team, when required, either for a full project or a substantial part of one, depending on the needs of the project.
  • Designing and implementing runtime systems, game features or tools.
  • Debugging and resolving issues with game functionality.
  • Optimising game systems for performant operation on diverse platforms.
  • Rapid prototyping to quickly realise and iterate on game concepts.

About you

The skills you’ll need:

  • Advanced knowledge of C++ including high-performance programming.   
  • 3D maths, algorithms and data structures knowledge. 
  • The ability to plan and create high-level estimates for the code team for an entire project and identify any risks.
  • Communication skills - Excellent verbal and written communication skills with an ability to communicate with technical and non-technical people to help them overcome issues. 
  • Aptitude for providing feedback, noting potential issues, and mentoring junior coders. 
  • Performance-minded development and optimisation skills. 

The nice to haves:

  • Proven experience developing high-quality features for published PC, console or mobile titles.
  • A thorough understanding of Unreal Engine’s C++ extensions, game framework and blueprint scripting. Unity experience is a bonus.
  • Experience working on a multiplayer game and working knowledge of best practices during development.

About Us

We are nDreams – we develop and publish the world’s most immersive VR games. You may know us as the team behind Shooty Fruity, Ghostbusters: Rise of the Ghost Lord, Synapse, Phantom: Covert Ops, Fracked, and the recently released FRENZIES. With humble beginnings as an independent studio, we combine amazing projects and considerable scale with a personal, caring touch.

We believe the best workplaces and games are created by diverse, happy and safe teams. We're committed to building a culture centred on respect, wellbeing and balance. It's crucial we make our games and industry more accessible to underrepresented communities. We strive to live this through the people we hire, the experiences we create and the causes we support.

We want everyone to have the opportunity to bring their best, authentic self to work. Please let us know if you require reasonable adjustments during the interview process by emailing interviewing@ndreams.com or speaking to your nDreams recruiter. For more information about reasonable adjustments, check out this guidance from Scope.

We offer great perks, including flexible hours, duvets days, your birthday off, dedicated personal development time and support, as well as regular socials. Beyond this, there’s an excellent holiday offering, pension scheme, health insurance, life cover and much more.

See more jobs at nDreams

Apply for this job

nDreams is hiring a Remote Senior Programmer - Near Light (On-site/Remote within the UK)

About the role

We are looking for a Senior Programmer to develop and maintain game features, systems and tools for innovative VR (virtual reality) games.

In this role, you will work regularly with staff from disciplines including Programming, Art, and Design. The Senior Programmer will also be accountable for one or more specialist subdisciplines, applying their knowledge and acting as an expert consultant for that area. Examples include Graphics, UI (user interface) programming, network programming, AI (artificial intelligence) programming, user experience/gameplay programming, etc.

The rundown:

  • Permanent role.
  • Full-time (37.5 hours per week).
  • Based out of our Brighton or Farnborough offices, or remote.
  • The salary for this role is competitive and dependent on experience.

Key responsibilities:

  • Designing and implementing runtime systems, game features or tools.
  • Debugging and resolving issues with game functionality.
  • Optimising game systems for performant operation on diverse platforms.
  • Rapid prototyping to quickly realise and iterate on game concepts.

About you

The skills you’ll need:

  • Advanced knowledge of C++ including high-performance programming
  • A thorough understanding of Unreal Engine’s C++ extensions, game framework and blueprint scripting.
  • An advanced understanding of at least one specialist area of game development – for example Graphics, Gameplay/UX (user experience), Animation, Networking, UI (user interface), Tools, AI (artificial intelligence).
  • Self-learning and mentoring - Someone who desires to research, learn, and improve their knowledge, and pass that knowledge on to others.
  • Capable of understanding complex tasks to produce results efficiently.

The nice to haves:

  • Proven experience developing high-quality features for published PC, console or mobile titles.
  • Experience working on a multiplayer game and working knowledge of best practices during development.
  • Experience working professionally with Unreal 4 or 5, with Unity experience being a bonus!

About Us

We are nDreams – we develop and publish the world’s most immersive VR games. You may know us as the team behind Shooty Fruity, Ghostbusters: Rise of the Ghost Lord, Synapse, Phantom: Covert Ops, Fracked, and the recently released FRENZIES. With humble beginnings as an independent studio, we combine amazing projects and considerable scale with a personal, caring touch.

We believe the best workplaces and games are created by diverse, happy and safe teams. We're committed to building a culture centred on respect, wellbeing and balance. It's crucial we make our games and industry more accessible to underrepresented communities. We strive to live this through the people we hire, the experiences we create and the causes we support.

We want everyone to have the opportunity to bring their best, authentic self to work. Please let us know if you require reasonable adjustments during the interview process by emailing interviewing@ndreams.com or speaking to your nDreams recruiter. For more information about reasonable adjustments, check out this guidance from Scope.

We offer great perks, including flexible hours, duvets days, your birthday off, dedicated personal development time and support, as well as regular socials. Beyond this, there’s an excellent holiday offering, pension scheme, health insurance, life cover and much more.

See more jobs at nDreams

Apply for this job

nDreams is hiring a Remote Technical Artist - Studio Elevation (Remote within the UK)

About the role

We are looking for a Technical Artist to drive forward cutting-edge visuals, provide technical guidance and define art workflow and pipelines. They will be the bridge between the art and code departments and will work with the teams to further personal development, mentoring and peer critiquing.

They will help to build an excellent creative environment, fostering self-improvement and ownership, whilst establishing pipelines and processes that empower discovery whilst refining intuitive, aspirational, awe-inspiring games. 

The rundown:

  • Permanent role.
  • Full-time (37.5 hours per week).
  • Fully remote within the UK.
  • The salary for this role is competitive and dependent on experience.

 

Key responsibilities:

  • Performance and accountability – a commitment and focus to producing work of the highest standard to time and budget.
  • Communication and relationships – ability to work collaboratively with the wider team at elevation.
  • Ability to troubleshoot in cross-discipline areas that fall into their experience, including lighting, VFX, and Environment Art.
  • A strong set of core skills - including a strong understanding of developing performant shaders in Unreal, an understanding of Niagara’s particle system-VFV optimizations, as well as optimizing systems and structures within game engines for different platforms.

About you

The skills you’ll need:

  • Experience in Unreal & Shader Graph
  • Experience in Maya/Blender
  • Experience in HLSL
  • A degree or equivalent qualification & at least 4 years of experience in real time game development.
  • Continuously improving - application of this to continuously learn and innovate in their discipline.
  • Problem solving - application of this to solve complex Technical Art problems.

The nice to haves:

  • Experience in Photoshop/Substance
  • Scripting in Python
  • Knowledge in C++

About Us

We are nDreams – we develop and publish the world’s most immersive VR games. You may know us as the team behind Ghostbusters: Rise of the Ghost Lord, Synapse, Phantom: Covert Ops, Fracked, and the recently released FRENZIES. With humble beginnings as an independent studio, we combine amazing projects and considerable scale with a personal, caring touch.

We believe the best workplaces and games are created by diverse, happy and safe teams. We're committed to building a culture centred on respect, wellbeing and balance. It's crucial we make our games and industry more accessible to underrepresented communities. We strive to live this through the people we hire, the experiences we create and the causes we support.

We want everyone to have the opportunity to bring their best, authentic self to work. Please let us know if you require reasonable adjustments during the interview process by emailing interviewing@ndreams.com or speaking to your nDreams recruiter. For more information about reasonable adjustments, check out this guidance from Scope.

We offer great perks, including flexible hours, duvets days, your birthday off, dedicated personal development time and support, as well as regular socials. Beyond this, there’s an excellent holiday offering, pension scheme, health insurance, life cover and much more.

See more jobs at nDreams

Apply for this job