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Epoch Games


The Lays of Althas: Sundered Order is being developed by Epoch Games, a global, all-online, volunteer development team. We are dedicated to developing a AAA title, making Althas a truly epic Indie RPG experience. Being volunteers, we’re doing this for free – our motivation comes from our desire to create great games. Members of Epoch Games hail from all over the world; we are an international group, with members from the Americas, Europe, and Asia, all working together online to bring you the best game experience we can!

10d

3D Game Animator

Epoch GamesWinston-Salem, NC, Remote

Epoch Games is hiring a Remote 3D Game Animator

Job Description

In this volunteer position you will be working closely with other members of the Visuals department to animate/rig/skin a range of organic and hard-body models and aid in the preparation of high-quality game assets for The Lays of Althas: Sundered Order (LoA:SO). We are willing to take on students who are looking to build their portfolios, but keep in mind that we are looking for people who can dedicate themselves to the project long-term.

Communication is key to a smooth and efficient pipeline, you must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.

If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.

We are looking for Animators that can attend weekly meetings.

We are willing to take on students, but we need active Animators that can contribute.

This is a volunteer position, so no monetary compensation is being offered at this time.

At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy.

Qualifications

REQUIRED:

  • Strong understanding of Human anatomy and movement.
  • Expertise in animating 3D Characters
  • Understanding of traditional animation principles that enhance believable movement
  • Experience with non-gaming Non-linear Animation (NLA) systems and/or has animated for games
  • Rapid prototyping and turn-around for animations
  • Self-motivated and able to troubleshoot animation software challenges
  • Online communication (English) and Team-collaboration skills
  • A passion for 3D animation and an interest to learning game development

OPTIONAL:

  • Unreal Engine experience
  • Motionbuilder experience

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+30d

3D Character Artist

Epoch GamesWinston-Salem, NC, Remote

Epoch Games is hiring a Remote 3D Character Artist

Job Description

In this volunteer position we are looking for someone who specializes in creating realistic 3D Character Body, Face, Hair and/or Clothing/Armor Meshes and Textures for our game "The Lays of Althas: Sundered Order" (LoA:SO).
We are currently using Reallusion Character Creator 3 (https://www.reallusion.com/character-creator/) to create out Human Characters. It is used to Sculpt Characters. While CC3 offers some Hair and Clothing/Armor options, we especially need 3D Character Artists to create Hair, Clothing and Armor that our Project needs that CC3 can't provide. While experience with CC3 is recommended, we aren't requiring it for new 3D Character Artists. If you don't own a copy of CC3, we can get you a copy of the software.
Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.
Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)
Qualifications

Qualifications

Minimum Requirements:

  • Creating realistic Human Character Meshes and Textures
  • Creating realistic Human Clothing / Armor Meshes and Textures
  • Creating Human Hair sculpts using Hair Card and Alpha Planes
  • Physically-based Rendering (PBR) experience for game sculpting required
  • Previous experience working with low-poly/game-ready assets required
  • Full Texturing ability (Diffuse, Normal, Displacement etc).
  • Able to work effectively and accurately from pre-defined concept art and designs.
  • Able to work with and provide constructive criticism and feedback.
  • Communication and Team-collaboration skills.
  • A passion for modeling and a dedication to creating AAA quality games.

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+30d

Unreal Engine C++ Programmer

Epoch GamesWinston-Salem, NC, Remote
slackuigitc++

Epoch Games is hiring a Remote Unreal Engine C++ Programmer

Job Description

In this volunteer position you will be working closely with other members of the Coding department to develop C++ code for the Lays of Althas: Sundered Order (LoA:SO). We are using Epic Game’s Unreal Engine 4 (UE4) to develop the game, and knowledge of how C++ code interacts with UE4 is required. Knowledge of Blueprint scripting in UE4 is recommended, but not required.

Communication is key to a smooth and efficient pipeline, you must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.

If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.

Other duties include: attending Slack meetings (Slack is an instant messaging we communicate with), reporting the progress of the Programming team on a weekly basis and following team policies.

NOTE:This is not an Internship. We are notlooking for short-term Interns. We are looking for long-term Volunteer Programmers who have previous experience developing in Unreal Engine with C++ experience.

Qualifications

Minimum Requirements:

  • C++ programming experience
  • Unreal Engine 4 experience, and how C++ code interacts with it
  • Having created and completed at least 1 Unreal Engine project/game (using C++)
  • Providing clear and legible code
  • Knowledge or experience working with Ascent Combat Framework (ACF) or Gameplay Ability System (GAS)
  • Online communication, team-collaboration skills, and English fluency
  • A passion for coding and a dedication to creating AAA quality games

Preferred Requirements:

  • Blueprint scripting experience
  • Git Experience
  • UI (User Interface) experience
  • At least 1 Unreal Engine project (using C++) prepared to show prior to the interview. If you do not have one, we can give you an assignment to complete (we will give you 2 weeks to complete it) to test your abilities.

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Epoch Games is hiring a Remote Concept Artist / Illustrator

Job Description

We are looking for a creative and passionate individual to join our team as a volunteer 2D Concept Artist!

In this volunteer position, you will be asked to create a variety of high-quality concept art and/or illustrative work for The Lays of Althas: Sundered Order (LoA:SO). Interested applicants must be advised that this is a long-term volunteer project, and as such, you must be ready to contribute to the game on a long-term basis (however, as this is an unpaid position, full-time dedication is not expected). A variety of different concept types, such as characters, creatures, landscape, architecture, etc, may be required. For illustrative work, you may be asked to create illustrations that will be used as in-game paintings (and should replicate various medieval painting styles).

Concept Art and Illustration should be created in a timely manner on demand; while there is no set amount of time that a team member should put into the project, it is expected for each work to be handled within a reasonable timeframe. Multiple applicants may be accepted; this job is not for a single position.

Communication is key to a smooth and efficient working pipeline. Therefore, the ability to communicate clearly and effectively with other team members is essential. It is also important to not afraid to ask and discuss, and find out the solution should any problems arise. We are an English-speaking team, so proficiency in the English language is a must.

What you’ll be doing:

  • Partner with the Art Director and other team members to pioneer the vision of the game.

  • Design, create, and develop high-quality sketches and quick iterations digitally (you can do it on paper but the finished artwork must be digital).

  • Create and develop original concepts of characters, environment, and props based on references or from scratch.

  • Attend weekly meetings with the whole team on Slack (instant messaging software we use for communication).

  • Present concepts and ideas to the team for further discussion.

  • Creatively problem-solve and figure out efficient solutions to executing the look and feel of the character and environment.

  • Achieve a balance between artistic aspects and technical constraints.

  • Adjust the artwork styles to meet the game’s art direction.

  • Set your own reasonable deadlines, and make sure the work is done on time.

Qualifications

Minimum Requirements:

  • Working knowledge of design and drawing programs such as photoshop, illustrator, procreate, or your program of choice.

  • Excellent understanding of art fundamentals: lighting, composition, architecture, human anatomy, etc.

  • Ability to create high-quality concept art and illustrations of characters, creatures, environments, architecture, and more.

  • Ability to give and take feedback professionally and applies it to the art and design.

  • Flexibility and adaptive capabilities. Able to collaborate and work as a part of the team.

  • Fluency in English is a must.

Recommended Requirements:

  • Experience in game design or game developing industry.

  • Shipped 1 or more video game titles.

  • Educational background in art, design, or other related fields

  • Experience in Unreal Engine 4

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+30d

Unreal Engine Level Designer

Epoch GamesWinston-Salem, NC, Remote

Epoch Games is hiring a Remote Unreal Engine Level Designer

Job Description

In this volunteer position you will be asked to create landscapes and building interiors for The Lays of Althas: Sundered Order (LoA:SO), based off concepts and layouts, in the Unreal Engine. We are still building a long list of assets; we expect our Level Designers to be resourceful with the assets they use. We also expect you to use various Houdini Tools that we've built, so Houdini is recommended, but not required. Blueprint Scripting and Quixel Megascans experience is also recommended.

Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members. Don't be afraid to ask questions. We are an English-speaking team, so English fluency is a must. All of this is especially important for Level Designers as we expect them to communicate with 3D Artists letting them know assets that are still needed.

If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.

Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate).

Qualifications

Minimum Requirements:

  • Ability to create detailed landscapes and building interiors in Unreal Engine 4
  • Ability to optimize with use of LODs (Level of Detail)

Recommended Requirements:

  • Houdini experience, used for creating Procedural Development tools to be used in Unreal Engine
  • Unreal Engine 4 Blueprint Scripting experience
  • Quixel MegascansAsset Library usage
  • Heightmap development experience

Required Software:

  • Epic Games' Unreal Engine 4: https://www.unrealengine.com/register

Optional Software:

  • SideFX's Houdini: https://www.sidefx.com/products/houdini/ - we can provide Level Designer with a copy if needed
  • Heightmapping Software (such as QuadSpinner Gaea: https://quadspinner.com/)

Minimum Hardware Requirements:

  • The ability to run Unreal Engine 4
  • The disk space and Internet Speeds to download (Git Pull) at least 25 GB of game files

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+30d

Unreal Engine Technical Artist

Epoch GamesWinston-Salem, NC, Remote
Designslackopenglgit

Epoch Games is hiring a Remote Unreal Engine Technical Artist

Job Description

In this volunteer position you will be developing Shaders, Lighting, Particles, Optimization Work and Visual Effects (FX) for The Lays of Althas: Sundered Order (LoA:SO), an open-world Fantasy RPG being developed in Unreal Engine 4 (UE4).

OpenGL and Git experience isn't required, but is recommended.

Communication is key to a smooth and efficient pipeline, you must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.

Other duties include: attending Slack meetings (Slack is an instant messaging we communicate with), reporting your progress to the Level Design team on a weekly basis and following team policies.

Qualifications

Minimum Requirements:

  • Unreal Engine 4 experience, and experience with creating Shaders, Lighting, Particles, Optimization Work, Visual Effects (FX) and more within it
  • Online communication, team-collaboration skills, and English fluency
  • A passion for coding and a dedication to creating AAA quality games

Preferred Requirements:

  • OpenGL Experience
  • Git Experience

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+30d

3D Creature Artist

Epoch GamesWinston-Salem, NC, Remote

Epoch Games is hiring a Remote 3D Creature Artist

Job Description

In this volunteer position we are looking for someone who specializes in creating 3D realistic Creatures (yet with fantastical and heraldic touches/details), which includes Mesh Sculpting, Texturing and Fur/Hair Card experience, for "The Lays of Althas: Sundered Order" (LoA:SO). These Creatures would be seem alongside realistic Human characters. Rigging and Skinning Experience with 3D Creatures is not required, but is certainly helpful.
Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.
Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)

Qualifications

Minimum Requirements:

  • Creating realistic Creature meshes and textures
  • Creating Fur sculpts using Hair Card and Alpha Planes
  • Physically-based Rendering (PBR) experience for game sculpting required
  • Previous experience working with low-poly/game-ready assets required
  • Full Texturing ability (Diffuse, Normal, Displacement etc).
  • Able to work effectively and accurately from pre-defined concept art and designs.
  • Able to work with and provide constructive criticism and feedback.
  • Communication and Team-collaboration skills.
  • A passion for modeling and a dedication to creating AAA quality games.

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