For our Boston office, we are seeking a visionary, highly skilled Senior Systems Designer to join our growing team in North America. You will contribute to creating worlds through design and its translation into systems enhancing the game’s experience. If you would describe yourself as talented, clever, collaborative, and passionate about role-playing games, then this position is for you!
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CD PROJEKT REDis looking for a Senior Rendering Engineerto work on Project Orion, the follow-up to Cyberpunk 2077 and the next major video game in the Cyberpunk franchise. In this role, you will become part of the Orion Team responsible for developing Rendering solutions and optimizations to enable designers and artists to deliver on the vision of the game.
You'll be working with our rendering team, who are working with Unreal Engine 5 to define the future of visual fidelity in our games. You will be working with engineers and artists to breathe life into our titles.
Daily Responsibilities:
Nice to have:
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CD PROJEKT RED is looking for a Senior Engineerto work on Project Orion, the follow-up to Cyberpunk 2077 and the next major video game in the Cyberpunk franchise. In this role, you will become part of the Orion Team responsible for developing Streaming solutions and optimizations to enable designers and artists to deliver on the vision of the game.
You'll be working with our team, who are working with Unreal Engine 5 to define the future of our games, and collaborating with engineers and artists to breathe life into our titles.
Daily Responsibilities:
Nice to have:
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CD PROJEKT RED is thrilled to open a position for a skilled Senior Cinematic Designer at our new Boston office. Join our team dedicated to Project Orion, the follow-up to Cyberpunk 2077 and the next major video game in the Cyberpunk franchise. Our Cinematics Team excels in developing highly interactive cinematic sequences, leveraging animation libraries and motion capture to merge the realms of film and gaming uniquely.
If your passion for cinema equals your interest in narrative design, and you're as adept with a camera as with visual scripting, this role is perfect for you.
Working alongside our storytellers, you will craft interactive experiences that range from emotionally compelling to action-packed and spectacular. We have a diverse array of storytelling opportunities awaiting you!
Daily Responsibilities
Nice to have:
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CD PROJEKT RED is looking for a Lead PCG/Tools Engineerto join our office in Boston to work on Project Orion, the follow-up to Cyberpunk 2077 and the next major video game in the Cyberpunk franchise. In this role, you will lead the Orion Team responsible for developing procedural tools to enable designers and artists to deliver on the vision of the game.
In this job you will lead and manage the Orion team that develop procedural tools, including generations of cities, environment, interiors, characters to help design and artists deliver vision of the game. Programming will also be required.
Daily Responsibilities:
Nice to have
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CD PROJEKT REDis looking for a Senior Rendering Engineerto work on Project Orion, the follow-up to Cyberpunk 2077 and the next major video game in the Cyberpunk franchise. In this role, you will become part of the Orion Team responsible for developing Rendering solutions and optimizations to enable designers and artists to deliver on the vision of the game.
You'll be working with our rendering team, who are working with Unreal Engine 5 to define the future of visual fidelity in our games. You will be working with engineers and artists to breathe life into our titles.
Daily Responsibilities:
Nice to have:
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As a Senior Combat Designer, you will be tasked with crafting combat mechanics that will lead to challenging and engaging experiences that will drive our players to master the game. You’ll be working on the progression of the player’s abilities to create interesting and varied playstyles while also working on enemy and encounter designs to challenge those playstyles in a variety of ways.
The person in this role will report to the Lead Gameplay Designer.
Daily Responsibilities
Nice to Haves
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For our new studio in Boston we are seeking a highly skilled and visionarySenior Writer. In this role, you will be responsible for crafting captivating narratives, compelling dialogues and innovative quests in Project Orion - the follow-up to Cyberpunk 2077 and the next major video game in the Cyberpunk franchise. You will collaborate closely with our project Leadership as well as with a team of passionate writers. If you possess a deep understanding of storytelling and want to shape the immersive experiences of our new Cyberpunk game, then this opportunity is for you!
Daily Responsibilities
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CD PROJEKT RED is looking for an Expert Technical Animator to join our studio to work on Project Orion - the follow-up to Cyberpunk 2077 and the next major video game in the Cyberpunk franchise. This position will work with leads, directors, and animators and the engineering teams to drive our tools development and pipelines for animation across characters, vehicles, and weapons.
Daily Responsibilities
Nice to have
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Description de l'emploi
CD PROJEKT RED est à la recherche d’un·e Animateur·rice Technique Expert·e pour travailler sur Project Orion, la suite de Cyberpunk 2077 et le prochain jeu vidéo de grande ampleur de la série Cyberpunk. Dans ce rôle, vous coopérerez avec les chef·fe·s d’équipes, les directeur·rice·s, les animateur·rice·s ainsi que les équipes d’ingénieur·e·s afin de faire progresser le développement de nos outils et nos pipelines pour l’animation, et ce pour l’ensemble de nos personnages, véhicules et armes.
Responsabilités quotidiennes
Compétences optionnelles recherchées
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CD PROJEKT RED est à la recherche d’un·e Ingénieur·e GCP/Outils confirmé·e pour rejoindre notre studio à Boston et travailler sur Project Orion, la suite de Cyberpunk 2077 et le prochain jeu vidéo de grande ampleur de la série Cyberpunk. Dans ce rôle, vous aiderez l’équipe Orion à développer les outils de génération procédurale qui permettront aux concepteur·rice·s et aux artistes de donner vie à leur vision du jeu le plus fidèlement possible.
Responsabilités quotidiennes
Compétences optionnelles recherchées
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The Molasses Flood is looking for a Senior AI Engineer to help us innovate and evolve our AI technologies. The AI Engineer will be responsible for driving and implementing AI behaviors, as well as developing the core AI framework.The systems you build will be fully transparent and usable by the artists and designers you work with, and will serve the ultimate goal of creating a great game and a great player experience.
The person in this role will report to the Lead Gameplay Engineer.This role may be performed per our hybrid work model in the greater Boston area (Tues/Thurs in our office and Mon/Wed/Fri work from home), with relocation assistance available. This role could also be performed remotely within the continental US and Canada, and according to US East coast core hours. Benefits and salary range available vary by country.
RESPONSIBILITIES:
Design, build out, maintain and optimize foundational AI systems in a multiplayer environment, using C++ and Blueprints.
Build developer-friendly, easy-to-use, stable systems that allow design teams to rapidly build & iterate on content.
Ensure game performance standards across areas of system ownership for all target platforms.
Follow the code quality standards set by the team.
Collaborate with everyone on the team and across disciplines in achieving the overall vision of the game.
Solicit and incorporate feedback from team members regarding existing systems.
Mentor more junior members of the engineering team.
Minimum of 6 years game industry experience, with at least 3 of those specializing in AI programming.
Deep knowledge of common AI data structures, algorithms and patterns including behavior trees, blackboards, smart objects, etc.
Competence with C++ or a similar language.
Working knowledge of 3d mathematics.
The ability to communicate ideas clearly both verbally and written, and work collaboratively with design, art and production.
Curiosity, kindness, and a positive and professional can-do attitude.
Candidates must have a US or Canadian work permit or citizenship, depending on country location.
NICE TO HAVES:
Experience or familiarity with domain-specific scripting language design and implementation.
Experience or familiarity with offline tools and pipelines such as World Machine or Houdini.
UE4 or UE5 experience.
Experience on a multiplayer title.
The expected annual salary range for this position is $160,000 to $200,000, negotiable, for US hires. Salary offered will be based upon a number of factors, including but not limited to: skill set, years and quality of experience, and suitability for the role.
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We are excited to expand our Quest Design team and are looking for talented individuals who are passionate about narrative-driven and emotional design. If you have experience with visual scripting and a talent for directing complex projects, we want to hear from you! As a Quest Designer you will have the opportunity to create, implement, and direct your own stories within our immersive worlds. Join us and be a part of creating unforgettable experiences in the iconic worlds of The Witcher and Cyberpunk 2077. Apply today and bring your storytelling expertise to life!
Key Responsibilities:
Nice to have
(Please note that these skills are not required to apply for the position)
Candidates for all Quest Design positions are kindly requested to provide portfolio/examples of the projects they did.
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Haven't found any adequate position? Drop your CV for the future! :)
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As a Senior User Interface Artist in the Polaris project development team, your mission will be to create immersive, intuitive, and visually stunning user interfaces enhancing the overall gaming experience in the next mainline entry in The Witcher series of games.
By leveraging your expertise in graphic design, animation, and UI implementation within Unreal Engine, you will contribute to the creation of user interfaces that reflect the vision of the project and prioritize user–centric functionality, accessibility and performance.
You will collaborate closely with designers, artists, and developers to translate game design concepts into compelling UI designs that seamlessly integrate with the gameplay mechanics and stay true to the game's art direction.
(This role allows on-site work mode or 100% remotely from any location within 3 hours of the UTC +2 time zone).
Daily responsibilities:
Nice to have
(Please note that these skills are not required to apply for the position).
Along with your resume, please submit a comprehensive portfolio showcasing a diverse range of successful UI/UX projects.
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