Job Description
The Character Artist's primary responsibilities revolve around creating highly detailed character and creature assets for Game Cinematic and Commercial projects. Tasks range from crafting stylized characters to anatomically realistic humans and creatures, including facial modeling, FACS blendshapes, sculpting, retopology, texturing, and look development. The Character Artist collaborates with the Assets team in LA and the teams in India to ensure the sharing of knowledge, techniques, and workflows. There is a continuous emphasis on pushing for increased artistic and technical quality/expertise within a collaborative team, which is highly valued and encouraged.
The Character Artist possesses expertise, practices, and techniques for generating clean and efficient geometry suitable for various target outputs (e.g., rigging, simulation, photorealistic rendering, as well as real-time game engines). Collaboration with Asset Leads, Assets Department Supervisors, CG Supervisors, and VFX Supervisors is essential to ensure proper asset creation within the studio pipeline and meeting the specific needs of projects and clients. Continued collaboration with other department supervisors on workflows and pipeline is also expected.
Experience with real-time engines is highly desirable, specifically in Unreal Engine, Unity, and Frostbite.
Details
Local Report:LA Head(s) of CG
Works With:Directors, Creative Directors, CG Supervisors, VFX Supervisors, and HODs, Producers, and Coordinators
Responsibilities:
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The Role
The main responsibilities of the Asset Lead revolve around organizing, planning, and overseeing the execution of all CG assets for Game Cinematic and Commercial projects. In addition to working hands-on, you will oversee and participate in the construction of props, vehicles, stylized characters, creatures, photoreal humans, FACS blendshapes, and, at times, environmental work. You will be tasked with working on hero assets like characters/creatures while providing supervision. Your portfolio must showcase exceptional artistic skill. Collaborating closely with teams in Los Angeles, Europe, and India is essential, with a special emphasis on leveraging Time Zone overlap to initiate and oversee work in India. A continual drive for increased artistic and technical quality/expertise within a collaborative team is highly valued and encouraged.
The assets department is responsible for most asset work, from initial model creation/ingestion through texturing, lookdev, and assisting rigging. The Asset Lead possesses expertise in best practices and techniques for generating clean and efficient geometry for various target outputs (e.g., rigging, simulation, photorealistic rendering, as well as real-time game engines). Collaborating with Assets Supervisors, CG Supervisors, VFX Supervisors, and Heads of the CG Department (HODs), the Asset Lead ensures that assets are created properly within the studio pipeline and meet the specific needs of projects and clients. Continued collaboration with other department supervisors on workflows and pipeline is also expected.
Experience with real-time engines is highly desirable, particularly in Unreal Engine, Unity, and Frostbite.
Details
Local Report:LA Head(s) of CG
Works With:Directors, Creative Directors, CG Supervisors, VFX Supervisors, and HODs, Producers, and Coordinators
Responsibilities:
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Our global Visual Effects team combines talent with technology, artistry with rigor, the familiar with the fantastic. Our work can be inspiring or invisible, but always unforgettable. From the language of colour to the hand drawn and photo-real, we bring ideas to life through the use of movement, storytelling and timing.
Responsibilities
Essential
Technical Skills
Experience
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The Role
The Digital Cinematographer will be responsible for creating camera composition, staging, and blocking, and shot layouts for Game Cinematics and other full CG projects. They will collaborate closely with Directors, Clients, and other creatives to achieve and enhance their creative vision. Candidates must demonstrate the fundamentals of visual storytelling through movement, framing, and composition. This role involves hands-on work using traditional VFX workflows, Realtime DCCs, and Virtual Production, depending on the project's requirements. The Cinematographer will collaborate closely with the Mill’s Directors, Animators, Previz, and Layout artists but should also be capable of working independently.
This role directly reports to the Heads of CG at the Mill LA. Additionally, they will work closely with the Mill’s India office when handling large projects. The ideal candidate will have extensive knowledge of cameras, lenses, and cinematography both in practical applications and within CG contexts. They will assume the role of lead artist and/or supervisor based on the project's scale. Comfort with using a VFX Production Pipeline, providing constructive notes, and receiving internal and external feedback is crucial.
Experience with real-time engines is highly desirable, specifically in Unreal Engine, Unity, and Frostbite.
Details
Local Report:LA Head(s) of CG
Works With:Directors, Creative Directors, CG Supervisors, VFX Supervisors, CG HODs, CG Artists, Producers, and Coordinators
Responsibilities:
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The Role
You will collaborate closely with Directors, CG Supervisors, VFX Supervisors, and other fellow artists to produce high-quality character animation for Game Cinematics and Commercial VFX projects. Candidates are expected to possess a strong understanding of hand-keyed character animation, rigging, and the overall VFX pipeline. The scope of work will encompass various animated styles, requiring experience in animating expressive and stylized characters, props, and cameras, as well as grounded and realistic elements for live-action projects. Experience with Motion Capture is considered a plus, and candidates should be capable of filming themselves acting out performances for reference or feedback during projects. Leadership experience in guiding a team of animators is a prerequisite.
This role directly reports to the Heads of CG at the Mill LA. Collaboration with the Mill’s India office is integral when handling substantial projects, and you will assume the role of lead artist and/or supervisor based on the project's scale. Proficiency in using a VFX Production Pipeline, providing constructive notes, and receiving internal and external feedback is essential.
Experience with real-time engines, specifically Unreal Engine, Unity, and Frostbite, is highly desirable.
Details
Local Report:LA Head(s) of CG
Works With:Directors, Creative Directors, CG Supervisors, VFX Supervisors, and HODs, Producers, and Coordinators
Responsibilities:
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The Role
Our Real-time artists collaborate with all departments at The Mill to deliver various types of projects, including game cinematics, short films executed in real-time software, interactive experiences (including XR and VR), and LED screen backgrounds.
This role is suited for individuals with a deep overall understanding of real-time software and the functioning of real-time engines, with specific experience in Unreal Engine, Unity, and Frostbite being highly desirable. The artist should be technically savvy and self-sufficient, utilizing custom production solutions to deliver high-quality content within production specifications. This may involve blueprinting, research/troubleshooting, and learning new plugins in the engine. Experience in working with Blueprints, Niagara/Chaos (FX, cloth, flesh, muscles), UE rigging solutions, layout, and scene assembly is necessary to fulfill the role.
We are seeking candidates with a creative eye, dedication to quality, and diligent work ethics. The Mill always aims for improvement, and we expect the same from you. We are looking for quick learners who actively seek new information, adapt to new technologies and ideas, and possess strong technical skills, enabling them to quickly learn new software and hardware.
Experience working in traditional VFX Production is highly desirable.
Details
Local Report:LA Head(s) of CG
Works With:Directors, Creative Directors, CG Supervisors, VFX Supervisors, and HODs, Artists, Producers, and Coordinators
Responsibilities:
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The Role
The Lighter is an experienced artist capable of constructing high-quality and calibrated light rigs, along with performing advanced-level tasks such as look development, scene building, and shot lighting. Candidates are expected to demonstrate not only high-level creativity but also a solid understanding of the fundamentals of visual storytelling and cinematography, incorporating aspects such as light, shadow, depth of field, framing, composition, and mood. This artist should possess the ability to independently create and produce high-quality work while thriving in an open environment that encourages training and collaboration among artists.
The Lighter will collaborate not only on asset building and shot execution but also contribute to defining workflows and pipelines to enhance the efficiency and robustness of scene building and lighting processes. Utilizing best practices and techniques, the Lighter will create clean and efficient shading networks, light rigs, render layers, and lightcomps. Collaboration with other department artists within the CG department is crucial to maintaining a continuous pipeline and workflow. This includes cooperation with other Lighting artists at The Mill's various offices worldwide. The Lighter may also be tasked with leading/overseeing the lighting process on a project, involving the organization of tasks, schedules, and ensuring a consistent look and fidelity across the entire project.
Experience in lighting for real-time engines is highly desirable, specifically in Unreal Engine, Unity, and Frostbite.
Details
Local Report:LA Head(s) of CG
Works With:Directors, Creative Directors, CG Supervisors, VFX Supervisors, and HODs, Artists, Producers, and Coordinators
Responsibilities:
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Primary Responsibilities
Essential Skills
Essential skills are those you have matured professionally, or have been practicing personally for a length of time and can demonstrate achievements in (e.g. personal repository, demos etc.)
Desirable Skills
Desirable skills are advantageous, but not strictly necessary.
We don’t expect candidates to tick ALL the boxes, but if you have any of the following in any combination they will be highly regarded. If you don’t, a keen interest in learning more on the job about some combination will be important.
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Are you a skilled and innovative professional? Technicolor Games is on the lookout for a talented Business Development Manager to join our dynamic team. In this role, you will be pivotal in expanding our business horizons. As a Business Development Manager, you will not only drive revenue growth but also serve as a dedicated consultant and inventive problem-solver, guiding our clients through every phase of our partnership.
Responsibilities
Business Development:
Client Relationships
Industry
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