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Technicolor Creative Studios




Technicolor Creative Studios is hiring a Remote Senior Character Artist

Job Description

Job Description

The Character Artist's primary responsibilities revolve around creating highly detailed character and creature assets for Game Cinematic and Commercial projects. Tasks range from crafting stylized characters to anatomically realistic humans and creatures, including facial modeling, FACS blendshapes, sculpting, retopology, texturing, and look development. The Character Artist collaborates with the Assets team in LA and the teams in India to ensure the sharing of knowledge, techniques, and workflows. There is a continuous emphasis on pushing for increased artistic and technical quality/expertise within a collaborative team, which is highly valued and encouraged.

The Character Artist possesses expertise, practices, and techniques for generating clean and efficient geometry suitable for various target outputs (e.g., rigging, simulation, photorealistic rendering, as well as real-time game engines). Collaboration with Asset Leads, Assets Department Supervisors, CG Supervisors, and VFX Supervisors is essential to ensure proper asset creation within the studio pipeline and meeting the specific needs of projects and clients. Continued collaboration with other department supervisors on workflows and pipeline is also expected.

Experience with real-time engines is highly desirable, specifically in Unreal Engine, Unity, and Frostbite.

Details

Local Report:LA Head(s) of CG

Works With:Directors, Creative Directors, CG Supervisors, VFX Supervisors, and HODs, Producers, and Coordinators

Responsibilities:

  • Create high quality models, UVs, sculpts, retopology, blendshapes, textures and lookdev
  • Hero Character and Creature modeling, along with hard surface models
  • Exceptional understanding of Facial Modeling and FACS blendshapes
  • Work efficiently and navigate a fast-paced environment
  • Work with the rigging department to ensure that the animators have what they need in the rigs
  • Participate in meetings with the LA / India Assets teams whenever necessary
  • Collaborate with Directors, Creative Directors, CG Supervisors, VFX Supervisors, and HODs to ensure that all work being delivered meets high level expectations and specific project needs.

Qualifications

  • 5+ year experience working in high quality asset creation (modeling, sculpting, uvs, texturing on hero assets from hard surface to characters)
  • Must be a proactive and self-driven creative problem solver
  • Proficient in Maya, Zbrush, Mari, Substance Painter
  • The ability to texture in Substance Painter and/or Mari is a plus
  • Ability to work within a new pipeline and continually look for ways to improve it
  • Understanding of Facial Modeling, FACS blendshapes, and Facial Rigging
  • Ability to texture is a plus, but not required
  • Knowledge of MEL and/or Python for scripting and tool development is a plus, but not required

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Technicolor Creative Studios is hiring a Remote Lead Asset Artist

Job Description

The Role

The main responsibilities of the Asset Lead revolve around organizing, planning, and overseeing the execution of all CG assets for Game Cinematic and Commercial projects. In addition to working hands-on, you will oversee and participate in the construction of props, vehicles, stylized characters, creatures, photoreal humans, FACS blendshapes, and, at times, environmental work. You will be tasked with working on hero assets like characters/creatures while providing supervision. Your portfolio must showcase exceptional artistic skill. Collaborating closely with teams in Los Angeles, Europe, and India is essential, with a special emphasis on leveraging Time Zone overlap to initiate and oversee work in India. A continual drive for increased artistic and technical quality/expertise within a collaborative team is highly valued and encouraged.

The assets department is responsible for most asset work, from initial model creation/ingestion through texturing, lookdev, and assisting rigging. The Asset Lead possesses expertise in best practices and techniques for generating clean and efficient geometry for various target outputs (e.g., rigging, simulation, photorealistic rendering, as well as real-time game engines). Collaborating with Assets Supervisors, CG Supervisors, VFX Supervisors, and Heads of the CG Department (HODs), the Asset Lead ensures that assets are created properly within the studio pipeline and meet the specific needs of projects and clients. Continued collaboration with other department supervisors on workflows and pipeline is also expected.

Experience with real-time engines is highly desirable, particularly in Unreal Engine, Unity, and Frostbite.


Details

Local Report:LA Head(s) of CG

Works With:Directors, Creative Directors, CG Supervisors, VFX Supervisors, and HODs, Producers, and Coordinators


Responsibilities:

  • Create and supervise high quality models, UVs, sculpts, retopology, blendshapes, textures and lookdev
  • On the box Hero Character and Creature modeling, along hard surface models
  • Exceptional understanding of Facial Modeling and FACS blendshapes
  • Work efficiently and navigate a fast-paced environment
  • Work with the rigging department to ensure that the animators have what they need in the rigs
  • Participate in meetings with the LA / India Assets teams whenever necessary
  • Collaborate with Directors, Creative Directors, CG Supervisors, VFX Supervisors, and HODs to ensure that all work being delivered meets high level expectations and specific project needs.

Qualifications

  • 8+ year experience working in high quality asset creation (modeling, sculpting, uvs, texturing on hero assets from hard surface to characters)
  • 3+ year experience leading or supervising
  • Must be a proactive and self-driven creative problem solver
  • Proficient in Maya, Zbrush, Mari, Substance Painter
  • The ability to texture in Substance Painter and/or Mari
  • Ability to work within a new pipeline and continually look for ways to improve it
  • Understanding of Facial Modeling, FACS blendshapes, and Facial Rigging
  • Knowledge of MEL and/or Python for scripting and tool development is a plus, but not required

 

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Technicolor Creative Studios is hiring a Remote VFX Producer

Job Description

Our global Visual Effects team combines talent with technology, artistry with rigor, the familiar with the fantastic. Our work can be inspiring or invisible, but always unforgettable. From the language of colour to the hand drawn and photo-real, we bring ideas to life through the use of movement, storytelling and timing.

Responsibilities

  • Prepare accurate and high detailed budgets and advising on both high end VFX and fast turn around adaptation work.
  • Plan, coordinate and lead projects from storyboard through to final delivery.
  • Ensuring correct scheduling of sessions.
  • Manage project negotiation and utilize all resources efficiently.
  • Work alongside Leads and creative supervisors to track and manage projects.
  • Manage resources and ensure a strong line of communication between teams and all support departments.
  • Anticipate and communicate issues to supervisors or department heads.
  • Oversee the execution of all masters and final client deliveries.
  • Reconciling and billing all costs as per client requirements and internal standards.
  • Answering client technical queries or liaising with operators or technical staff to obtain and provide requested information.
  • Help to maintain a positive, upbeat and professional atmosphere to each project, being proactive and solution-orientated.
  • Supervise and ensure quality control on all projects and give feedback to appropriate creative, production and operational personnel.
  • Monitor and review project demands on creative artists and ensure that they have sufficient support staff and resources for each project.
  • Provide ongoing line management during projects, managing the welfare of both creative and production teams.
  • Advise clients on post-production techniques and shooting requirements.
  • Monitor and ensure the most effective use of the company’s technical, creative and resources to deliver a successful outcome on projects both locally and internationally.
  • Keep abreast of new techniques and equipment available on-site.
  • Understanding of, and interest in, new trends and developments in the wider field is essential.

Qualifications

Essential

  • Highly organized
  • Exemplary time/project management skills
  • Excellent written and verbal communication skills
  • Proven ability to prioritize conflicting tasks
  • Able to remain calm and confident in a fast-paced environment
  • Able to work within a team towards a common goal

Technical Skills

  • Understanding of common file formats and resolutions

Experience

  • 3-4  years minimum experience as a VFX Producer.

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Technicolor Creative Studios is hiring a Remote Senior Layout Artist

Job Description

The Role

 

The Digital Cinematographer will be responsible for creating camera composition, staging, and blocking, and shot layouts for Game Cinematics and other full CG projects. They will collaborate closely with Directors, Clients, and other creatives to achieve and enhance their creative vision. Candidates must demonstrate the fundamentals of visual storytelling through movement, framing, and composition. This role involves hands-on work using traditional VFX workflows, Realtime DCCs, and Virtual Production, depending on the project's requirements. The Cinematographer will collaborate closely with the Mill’s Directors, Animators, Previz, and Layout artists but should also be capable of working independently.

This role directly reports to the Heads of CG at the Mill LA. Additionally, they will work closely with the Mill’s India office when handling large projects. The ideal candidate will have extensive knowledge of cameras, lenses, and cinematography both in practical applications and within CG contexts. They will assume the role of lead artist and/or supervisor based on the project's scale. Comfort with using a VFX Production Pipeline, providing constructive notes, and receiving internal and external feedback is crucial.

Experience with real-time engines is highly desirable, specifically in Unreal Engine, Unity, and Frostbite.


Details

Local Report:LA Head(s) of CG

Works With:Directors, Creative Directors, CG Supervisors, VFX Supervisors, CG HODs, CG Artists, Producers, and Coordinators
 

Responsibilities:

  • Create and supervise shot framing, blocking, and layout for full CG projects.
  • Work within a VFX or Realtime Pipeline using both hand animation and virtual production/mocap.
  • Exceptional understanding of various cameras, lenses, and composition
  • Work efficiently and navigate a fast-paced environment
  • Work with CG and Realtime artists to achieve high quality final images
  • Participate in meetings with teams in LA and India
  • Collaborate with Directors, Creative Directors, CG Supervisors, VFX Supervisors, and HODs to ensure that all work being delivered meets high level expectations and specific project needs.

Qualifications

  • 8+ year experience working in production
  • 5+ year experience working with CG camera animation
  • Must be a proactive and self-driven creative problem solver
  • Experience working in Virtual Production
  • Experience working in practical Cinematography a bonus
  • Proficient in Maya and other 3D tools
  • Experience or Familiarity working in Realtime projects
  • Ability to work within a new pipeline and continually look for ways to improve it
  • Proven ability to work with clients and achieve different visual styles

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Technicolor Creative Studios is hiring a Remote Senior Animator

Job Description

The Role

You will collaborate closely with Directors, CG Supervisors, VFX Supervisors, and other fellow artists to produce high-quality character animation for Game Cinematics and Commercial VFX projects. Candidates are expected to possess a strong understanding of hand-keyed character animation, rigging, and the overall VFX pipeline. The scope of work will encompass various animated styles, requiring experience in animating expressive and stylized characters, props, and cameras, as well as grounded and realistic elements for live-action projects. Experience with Motion Capture is considered a plus, and candidates should be capable of filming themselves acting out performances for reference or feedback during projects. Leadership experience in guiding a team of animators is a prerequisite.

This role directly reports to the Heads of CG at the Mill LA. Collaboration with the Mill’s India office is integral when handling substantial projects, and you will assume the role of lead artist and/or supervisor based on the project's scale. Proficiency in using a VFX Production Pipeline, providing constructive notes, and receiving internal and external feedback is essential.

Experience with real-time engines, specifically Unreal Engine, Unity, and Frostbite, is highly desirable.


Details

Local Report:LA Head(s) of CG

Works With:Directors, Creative Directors, CG Supervisors, VFX Supervisors, and HODs, Producers, and Coordinators

Responsibilities:

  • Work efficiently and navigate a fast-paced environment
  • Work with the rigging department to ensure that the rigs provide the necessary controls
  • Participate in meetings with the LA / India Animation teams whenever necessary
  • Collaborate with Directors, Creative Directors, CG Supervisors, VFX Supervisors, and HODs to ensure that all work being delivered meets high level expectations and specific project needs.

Qualifications

  • 5+ years experience minimum
  • Must demonstrate proficient animation skills in their portfolio
  • Must be a proactive and self-driven creative problem solver
  • Proficient in Maya
  • Experience leading a team of animators and giving animation feedback
  • A broad range of animation styles from realistic creatures to cartoon characters
  • Strong understanding of animating cameras and non-character objects
  • Basic understanding of rigging and dynamics
  • Familiarity with Linux operating systems knowledge
  • Experience with motion capture is a plus
  • Knowledge of MEL and/or Python for scripting and tool development is a plus, but not required

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Technicolor Creative Studios is hiring a Remote Realtime Generalist

Job Description

The Role

Our Real-time artists collaborate with all departments at The Mill to deliver various types of projects, including game cinematics, short films executed in real-time software, interactive experiences (including XR and VR), and LED screen backgrounds.

This role is suited for individuals with a deep overall understanding of real-time software and the functioning of real-time engines, with specific experience in Unreal Engine, Unity, and Frostbite being highly desirable. The artist should be technically savvy and self-sufficient, utilizing custom production solutions to deliver high-quality content within production specifications. This may involve blueprinting, research/troubleshooting, and learning new plugins in the engine. Experience in working with Blueprints, Niagara/Chaos (FX, cloth, flesh, muscles), UE rigging solutions, layout, and scene assembly is necessary to fulfill the role.

We are seeking candidates with a creative eye, dedication to quality, and diligent work ethics. The Mill always aims for improvement, and we expect the same from you. We are looking for quick learners who actively seek new information, adapt to new technologies and ideas, and possess strong technical skills, enabling them to quickly learn new software and hardware.

Experience working in traditional VFX Production is highly desirable.


Details

Local Report:LA Head(s) of CG

Works With:Directors, Creative Directors, CG Supervisors, VFX Supervisors, and HODs, Artists, Producers, and Coordinators

Responsibilities:

  • Work efficiently and navigate a fast-paced environment
  • Creates content at an industry high level.
  • Prioritizes tasks to ensure the best possible results.
  • Owns important art tasks and initiatives from start to finish.
  • Helps to troubleshoot and fix problem content.
  • In-engine cinematic layout, animation, scene assembly, lighting.
  • In-engine problem solving and troubleshooting
  • Efficient with in-engine effects (particles, explosions, fire, etc.)
  • General In-engine clean-up
  • Collaborate with Directors, Creative Directors, CG Supervisors, VFX Supervisors, and HODs to ensure that all work being delivered meets high level expectations and specific project needs.

Qualifications

  • 5+ years experience minimum
  • Must be a proactive and self-driven creative problem solver
  • Excellent communication skills.
  • Demonstrates advanced skills working with blueprints/ Unreal Engine (Unity and Frostbite knowledges is a plus)
  • Expert knowledge of Environments, Cameras & Layout, lighting, Shader Graph, Sequencer, Animation & game dynamics.
  • Proficiency in Niagara/Chaos (FX, cloth, flesh, muscles)
  • Knowledge of Maya or Houdini
  • Strong sense of scene composition
  • Strong eye for lighting, color, and detail
  • Experience working with physically based rendering
  • Experience finding solutions from a visual, production, and technical perspective
  • The ability to collaborate effectively within a team

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Technicolor Creative Studios is hiring a Remote Senior Lighting Artist

Job Description

The Role

The Lighter is an experienced artist capable of constructing high-quality and calibrated light rigs, along with performing advanced-level tasks such as look development, scene building, and shot lighting. Candidates are expected to demonstrate not only high-level creativity but also a solid understanding of the fundamentals of visual storytelling and cinematography, incorporating aspects such as light, shadow, depth of field, framing, composition, and mood. This artist should possess the ability to independently create and produce high-quality work while thriving in an open environment that encourages training and collaboration among artists.

The Lighter will collaborate not only on asset building and shot execution but also contribute to defining workflows and pipelines to enhance the efficiency and robustness of scene building and lighting processes. Utilizing best practices and techniques, the Lighter will create clean and efficient shading networks, light rigs, render layers, and lightcomps. Collaboration with other department artists within the CG department is crucial to maintaining a continuous pipeline and workflow. This includes cooperation with other Lighting artists at The Mill's various offices worldwide. The Lighter may also be tasked with leading/overseeing the lighting process on a project, involving the organization of tasks, schedules, and ensuring a consistent look and fidelity across the entire project.

Experience in lighting for real-time engines is highly desirable, specifically in Unreal Engine, Unity, and Frostbite.


Details

Local Report:LA Head(s) of CG

Works With:Directors, Creative Directors, CG Supervisors, VFX Supervisors, and HODs, Artists, Producers, and Coordinators

Responsibilities:

  • Work efficiently and navigate a fast-paced environment
  • Create HDRIs, light rigs using grey chrome balls and macbeth charts
  • Lookdev assets, scene building, shot lighting, create/maintain lightcomps
  • Lighting and rendering photo-real and stylized CG for advertising and digital projects
  • Working closely with other CG/VFX Artists, across multiple locations to deliver the highest quality work
  • Taking on more generalist CG work when needed
  • Leading, supervising and mentoring junior lighters/artists
  • Assisting VFX/CG Leads and Producers to breakdown and bid on projects
  • Collaborate with Directors, Creative Directors, CG Supervisors, VFX Supervisors, and HODs to ensure that all work being delivered meets high level expectations and specific project needs.

Qualifications

  • 5+ years experience minimum
  • Must be a proactive and self-driven creative problem solver
  • Excellent communication skills.
  • Previous experience in Lighting and Rendering CG for advertising, feature film or animation production.
  • Experience using Maya / Houdini / Arnold / Nuke
  • Strong understanding of a VFX lighting production pipeline
  • Excellent communication skills to enable you to work well in a team
  • Ability to troubleshoot and solve problems independently
  • Generalist CG/VFX skills a plus
  • Willingness to learn and grow, with strong time and project management skills.
  • Familiarity with Linux operating systems knowledge

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Technicolor Creative Studios is hiring a Remote Senior Software Developer - Dataflow

Job Description

Primary Responsibilities

  • Shape the development, implementation and design of the Dataflow software stack and build workflows, tools, and support its integration
  • Work with your colleagues to develop features, fix bugs, and define new services from start to finish.
  • Work with projects across the world in Mikros Animation and with the larger TCS VFX and Advertising businesses to provide solutions and guidance for their pipelines
  • Contribute to developer facing or user facing documentation as applicable.
  • Operate as a domain specialist and point person for multiple teams or projects when applicable.
  • Taking responsibility for code quality, always leaving projects in a better state than before you started work.
  • Provide some level of operational support for the Platform as required.
  • Work with the project manager and stakeholders to establish requirements and report progress.
  • Mentor more junior team members, and share and grow with your peers
  • Produce documentation and support users in the maintenance phase, and contribute to demonstration during exploratory phases
  • Build and maintain relationships with internal clients (CG Supervisors, Lead Artists etc.)

Qualifications

Essential Skills

Essential skills are those you have matured professionally, or have been practicing personally for a length of time and can demonstrate achievements in (e.g. personal repository, demos etc.)

  • 5+ years in a Software Developer role (creative industry preferred)
  • Technical STEM Degree, or equivalent applied knowledge
  • Substantial Knowledge of a software programming language (Python preferred)
  • Modern Software Architecture skills
  • Able to work in a multi-cultural, multi-site large organization
  • Good communication and interpersonal skills
  • Ability to work in a structured development environment (Version Control, Issue tracking, task tracking etc.)
  • Knowledge of a 3D computer graphics pipeline and the primary data elements that flow through it (meshes, curves, transforms …)

Desirable Skills

Desirable skills are advantageous, but not strictly necessary.
We don’t expect candidates to tick ALL the boxes, but if you have any of the following in any combination they will be highly regarded. If you don’t, a keen interest in learning more on the job about some combination will be important.

  • Understanding of CI/CD best practices and advocate for their use and improvement.
  • Knowledge of Python packages and frameworks such as Flask, PyQt, PyMySQL, etc.
  • An interest in the architectural perspective - contributing to architectural decisions and other technical documentation.
  • Experience of Agile and lean methodologies, and an interest in process improvement in these areas.
  • Comfortable working in a fast-paced and dynamic environment where requirements change.
  • Able to present technical concepts to a broad audience with varying levels of technical understanding.
  • Experience working with large, legacy code bases; from maintenance and refactoring through to end-of-life support.
  • An awareness of security and keeping content secure.

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Technicolor Creative Studios is hiring a Remote Gérant du Développement Commercial

Job Description

Are you a skilled and innovative professional? Technicolor Games is on the lookout for a talented Business Development Manager to join our dynamic team. In this role, you will be pivotal in expanding our business horizons. As a Business Development Manager, you will not only drive revenue growth but also serve as a dedicated consultant and inventive problem-solver, guiding our clients through every phase of our partnership.

Responsibilities

Business Development:

  • Expand Sales Pipeline: Identify, evaluate, and negotiate strategic partnerships to drive revenue growth and development of new projects within the Games industry.
  • Client Relationships: Identify opportunities within existing client base to enhance partnerships and drive revenue growth. Foster strong client relationships through strategic initiatives and tailored solutions.
  • CRM Operations: Manage CRM tools throughout the sales pipeline, while managing communication, reporting, and accurate forecasting. Utilize appropriate tools to optimize efficiency and enhance sales strategies.
  • Contract Negotiations: Negotiate and finalize contracts, meeting client requirements while aligning with our legal, creative, and production teams.
  • Collaborate with Internal Teams: Partner with our internal production and creative teams to assess opportunities, develop tailored proposals, and align client requirements with our creative and technical expertise.
  • Global Processes: Align with standardized processes across regions, ensuring efficiency through global collaboration.

Client Relationships

  • Serve as a trusted consultant and problem-solver to our partners, guiding the relationship from initial scope to continued post-sales support.
  • Communicate regularly with clients throughout the process, anticipating needs and proactively providing support.
  • Lead planning and coordinator for client on-site visits and due diligence process.

Industry

  • Keep up to date with industry developments, assessing competition and identifying opportunities for growth.
  • Represent Technicolor Games at key industry events.

Qualifications

  • Proven track record in business development and partnership management in Games or related fields, with 5+ year of experience preferred.
  • Bachelor's degree or equivalent experience
  • Flexibility and creativity in developing solutions addressing our partner’s challenges
  • Excellent communication, presentation, and negotiation skills
  • Ability to establish and grow relationships internally and externally.
  • Ability to work in a dynamic environment with a high degree of autonomy.
  • Ability/willingness to travel for work
  • Fluency in English – other languages are a plus
  • Enthusiastic and passionate about the gaming industry!

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