The Role
The Lighter is an experienced artist capable of constructing high-quality and calibrated light rigs, along with performing advanced-level tasks such as look development, scene building, and shot lighting. Candidates are expected to demonstrate not only high-level creativity but also a solid understanding of the fundamentals of visual storytelling and cinematography, incorporating aspects such as light, shadow, depth of field, framing, composition, and mood. This artist should possess the ability to independently create and produce high-quality work while thriving in an open environment that encourages training and collaboration among artists.
The Lighter will collaborate not only on asset building and shot execution but also contribute to defining workflows and pipelines to enhance the efficiency and robustness of scene building and lighting processes. Utilizing best practices and techniques, the Lighter will create clean and efficient shading networks, light rigs, render layers, and lightcomps. Collaboration with other department artists within the CG department is crucial to maintaining a continuous pipeline and workflow. This includes cooperation with other Lighting artists at The Mill's various offices worldwide. The Lighter may also be tasked with leading/overseeing the lighting process on a project, involving the organization of tasks, schedules, and ensuring a consistent look and fidelity across the entire project.
Experience in lighting for real-time engines is highly desirable, specifically in Unreal Engine, Unity, and Frostbite.
Details
Local Report:LA Head(s) of CG
Works With:Directors, Creative Directors, CG Supervisors, VFX Supervisors, and HODs, Artists, Producers, and Coordinators
Responsibilities:
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