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Gameloft

A video game developer and publisher.
We are Gameloft and our greatest reward is seeing that 1.5 Our dream to offer mobile games to the entire planet through our products is about to become a reality. We owe our success to the talent and passion of our teams. It is because of their dedication to excellence and attention to detail that we can offer games of unparalleled quality to our millions of fans.million new Gameloft games are downloaded every day.

Headquarter Location:
Paris, Fance

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Gameloft is hiring a Remote D Artist Concept (DDV, Stylized)

Job Description

We are looking for a creative and passionate 2D Artist at the Middle or Senior level to join our team. As a member of our art team, you will be actively engaged in the exciting process of game development, contributing to the creation of unique and captivating concept art for Disney Dreamlight Valley. This is an opportunity to bring environment, characters, clothing, and props to life in a beloved and vibrant game world.

Project: Disney Dreamlight Valley

Directions of professional activity: concept art (props, environment, clothing, accessories, characters), promo art

Qualifications

  • Superior eye for light, value, color, composition and anatomy;
  • Proven concept art/concept design skills;
  • Good knowledge of cartoonish art style and ability to work with it;
  • Basic experience with 3D tools (basic 3d blocking at a concept stage, scene composing, lighting, rendering)
  • Creativity, ability both to provide and realize original and fresh ideas;
  • Good problem-solving skills and ability to independently handle complex tasks;
  • Flexibility (personal & professional);
  • Willingness to work as a part of team (feedbacks, collaboration, deadlines, priorities);
  • Passion for video games.

Will be a plus:

  • Advanced knowledge of 3D;
  • Professional education (Fine Arts / Design);
  • Understanding of mobile games market.

Key Responsibilities:

  • Concept Art Creation: Design high-quality concept art for clothing, accessories, characters, creatures, and props that align with the project’s artistic vision.
  • Promo Art Creation: Produce visually compelling promotional artwork that represents the project’s style and enhances its marketability.
  • Collaborate with 3D Artists: Work closely with 3D artists by preparing detailed concepts for modeling, providing feedback, and ensuring a smooth translation from 2D to 3D.
  • Visual Development: Contribute to the overall visual style and aesthetic of the project, ensuring consistency and high quality across all art assets.
  • Problem Solving: Develop original and innovative ideas, addressing complex artistic challenges independently and within team collaboration.

Benefits:

  • Join a top global mobile and video games publisher using the latest technologies;
  • Work with a talented international team in a friendly, creative environment;
  • Gain experience in the fast-paced and innovative video games industry;
  • Contribute to high-ranking products recognized worldwide;
  • Grow your career with dynamic promotions and global opportunities.

What Gameloft offers:

  • Possibility to work remote in a global product company with talented people;
  • Competitive salary according to the qualifications;
  • 21-day paid vacation, 5 days paid sick leave and national holidays as non-working days;
  • Medical insurance, psychologist;
  • Parental leave;
  • Own educational platform with courses, training programs, certifications;
  • Employee Referral Program with great bonuses;
  • Technical support and equipment.

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Gameloft is hiring a Remote 3D Props Artist (Middle/Senior)

Job Description

We are seeking a talented 3D Props Artist to join our team and contribute to the enchanting world of Disney Dreamlight Valley. In this role, you will design and create high-quality stylized props and environmental assets that capture the magic, whimsy, and charm of Disney's beloved universe. Your creations will play a vital role in building a visually stunning and immersive game experience for players.

Qualifications

  • Strong understanding of Disney-inspired or similar stylized aesthetics, including shape language, composition, and color theory;
  • Expertise in both hard-surface and organic modeling techniques;
  • Proficiency in tools such as Maya, Blender, 3DS Max, ZBrush, and texture/material authoring software like Substance Painter, Designer, and Photoshop;
  • Solid knowledge of PBR workflows and material creation;
  • Familiarity with integrating assets into game engines (Unity experience preferred);
  • Ability to adapt to established art styles and maintain consistency across assets;
  • Strong time management skills and ability to meet project deadlines;
  • Excellent communication skills and a collaborative approach to teamwork.

Preferred Skills:

  • Experience with Unity integration and troubleshooting asset performance;
  • Passion for stylized art and the ability to push creative boundaries while staying true to established visual direction;
  • Interest or experience with Disney-inspired themes or fantasy settings.

Key Responsibilities:

  • Design and model stylized 3D props and environmental assets (furniture, decorative items, tools, and magical artifacts) using advanced techniques for hard-surface and organic modeling;
  • Collaborate with Concept Artists and Art Directors to ensure assets align with the game's visual style and Disney’s iconic aesthetic;
  • Implement assets into the Unity game engine, ensuring optimization and technical quality for real-time performance;
  • Troubleshoot asset-related issues, responding to feedback to meet both technical and creative standards;
  • Assist in refining and documenting art pipelines and workflows for consistency and efficiency;
  • Stay up to date with industry trends and techniques to bring innovation to the asset creation process.

Benefits:

  • Join a top global mobile and video games publisher using the latest technologies.
  • Work with a talented international team in a friendly, creative environment.
  • Gain experience in the fast-paced and innovative video games industry.
  • Contribute to high-ranking products recognized worldwide.
  • Grow your career with dynamic promotions and global opportunities..

What Gameloft offers:

  • Possibility to work remote in a global product company with talented people;
  • Competitive salary according to the qualifications;
  • 21-day paid vacation, 5 days paid sick leave and national holidays as non-working days;
  • Medical insurance, psychologist;
  • Parental leave;
  • Own educational platform with courses, training programs, certifications;
  • Employee Referral Program with great bonuses;
  • Technical support and equipment.

If you are passionate about game development and have the skills and experience we are looking for, we would love to hear from you. Please submit your resume and portfolio for consideration.

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29d

Senior Unity UI Integrator

GameloftKharkiv, Ukraine, Remote
DesignPhotoshopmobileuigit

Gameloft is hiring a Remote Senior Unity UI Integrator

Job Description

We are seeking a Senior Unity UI Integrator who is passionate about video games and eager to join our talented team and studio.

This role is crucial and requires a blend of technical expertise, artistic sensibility, and collaborative skills to ensure that the user interface (UI) is not only functional but also enhances the overall player experience.
The Unity Integrator will work closely with the DESIGN, ART and DEV teams to integrate assets, create animations, and oversee game optimization.

Qualifications

  • 4+ years experience as a Unity Integrator, UI Developer, or in a similar role within the gaming industry;
  • Solid experience with Unity tools such as Unity’s UI Toolkit, TextMeshPro, Unity UI Animation, and Particle System;
  • Familiarity with version control systems like Git;
  • Proficiency in graphic design software, including Photoshop and Figma/Adobe XD;
  • Strong understanding of design theory and graphic design principles;
  • A willingness to learn new technologies and adapt to evolving industry standards;
  • A genuine enthusiasm for video games;
  • Intermediate proficiency in English.

Preferred Qualifications:

  • A solid portfolio showcasing interactive UI solutions;
  • Substantial gaming experience;
  • Understanding of programming languages for scripting UI behaviors and interactions.

Responsibilities:

  • Integrate complex content architecture and animate UI components using Unity tools while maintaining visual quality across various platforms;
  • Collaborate closely with cross-functional teams to develop adaptive game interfaces and implement new features;
  • Test implemented interfaces for functionality and performance, addressing any technical issues or optimization solutions that arise;
  • Create complex animations for the user interface.


Benefits:

  • Join a top global mobile and video games publisher using the latest technologies;
  • Work with a talented international team in a friendly, creative environment;
  • Gain experience in the fast-paced and innovative video games industry;
  • Contribute to high-ranking products recognized worldwide;
  • Grow your career with dynamic promotions and global opportunities.

What Gameloft offers:

  • Possibility to work remote in a global product company with talented people;
  • Competitive salary according to the qualifications;
  • 21-day paid vacation, 5 days paid sick leave and national holidays as non-working days;
  • Medical insurance, psychologist;
  • Parental leave;
  • Own educational platform with courses, training programs, certifications;
  • Employee Referral Program with great bonuses;
  • Technical support and equipment.

If you are passionate about game development and have the skills and experience we are looking for, we would love to hear from you. Please submit your resume and portfolio for consideration.

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+30d

Senior Game Developer (Unity)

GameloftKharkiv, Ukraine, Remote
Designswiftmobilec++pythonbackend

Gameloft is hiring a Remote Senior Game Developer (Unity)

Job Description

Gameloft is looking for the toughest Senior Unity Game Developer.

As a part of our team, you will be responsible for creating visual content for the game and write code to implement all the game’s features and functionality, you will join the full development cycle of new technologies, as well as the support of existing ones.

Qualifications

  • At least 4+ years of experience in C# programming and Unity engine;
  • Experience with C++;
  • Strong knowledge of software architecture and object-oriented programming;
  • Strong understanding of OOP principles, SOLID, and software design patterns;
  • Experience 3D mathematics;
  • Programming experience on Mobile Devices and/or Consoles;
  • Experience with multithreading;
  • Teamwork, responsibility, deadline commitment;
  • Good English skills (reading and writing).

Will be a plus:

  • Experience in video game programming or other 3D applications (personal projects/applications accepted);
  • Knowledge of online communication and networking technologies;
  • Experience in any of the following: Objective C and/or  Swift, Graphics Engines, AI, Scripting Languages (Lua, Python, etc.), QT, POSIX Systems.

Responsibilities:

  • Plan and program the game according to the design specifications and the programming rules already in place;
  • Contribute to the game’s design specifications and technical specifications;
  • Integrate all elements of the game, including engine, gameplay, user interface, graphics/animations and sound;
  • Design, build, and maintain efficient, reusable, and reliable code;
  • Ensure the best performance, quality, and responsiveness of applications and games;
  • Work alongside colleagues from all the other departments of the game team (2d and 3d graphic designers, game and level designers, a backend team).

Benefits:

  • Join a top global mobile and video games publisher using the latest technologies.
  • Work with a talented international team in a friendly, creative environment.
  • Gain experience in the fast-paced and innovative video games industry.
  • Contribute to high-ranking products recognized worldwide.
  • Grow your career with dynamic promotions and global opportunities.
     

What Gameloft offers:

  • Possibility to work remote in a global product company with talented people.
  • Competitive salary according to the qualifications.
  • 21-day paid vacation, 5 days paid sick leave and national holidays as non-working days.
  • Medical insurance, psychologist.
  • Parental leave.
  • Own educational platform with courses, training programs, certifications.
  • Employee Referral Program with great bonuses.
  • Technical support and equipment.

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+30d

Unity Game Developer

GameloftKharkiv, Ukraine, Remote

Gameloft is hiring a Remote Unity Game Developer

Job Description

Gameloft is looking for the toughest Unity Game Developer. As a part of our team, you will be responsible for creating visual content for the game and write code to implement all the game’s features and functionality, you will join the full development cycle of new technologies, as well as the support of existing ones.

Qualifications

  • At least 2 years of experience in C# programming and knowledge of Unity engine;
  • Knowledge of software architecture and object-oriented programming;
  • 3D mathematics knowledge;
  • Experience with multithreading;
  • Teamwork, responsibility, deadline commitment;
  • Good English skills (reading and writing).

Will be a plus:

  • Programming experience on Mobile Devices and/or Consoles;
  • Experience in video game programming or other 3D applications (personal projects/applications accepted);
  • Knowledge of online communication and networking technologies;
  • Experience in any of the following: C/C++, Objective C and/or  Swift, Graphics Engines, AI, Scripting Languages (Lua, Python, etc.), QT, POSIX Systems.

Responsibilities:

  • Plan and program the game according to the design specifications and the programming rules already in place;
  • Contribute to the game’s design specifications and technical specifications;
  • Integrate all elements of the game, including engine, gameplay, user interface, graphics/animations and sound;
  • Design, build, and maintain efficient, reusable, and reliable code;
  • Ensure the best performance, quality, and responsiveness of applications and games;
  • Work alongside colleagues from all the other departments of the game team (2d and 3d graphic designers, game and level designers, a backend team).

Benefits:

  • Join a top global mobile and video games publisher using the latest technologies.
  • Work with a talented international team in a friendly, creative environment.
  • Gain experience in the fast-paced and innovative video games industry.
  • Contribute to high-ranking products recognized worldwide.
  • Grow your career with dynamic promotions and global opportunities.

What Gameloft offers:

  • Possibility to work remote in a global product company with talented people.
  • Competitive salary according to the qualifications.
  • 21-day paid vacation, 5 days paid sick leave and national holidays as non-working days.
  • Medical insurance, psychologist.
  • Parental leave.
  • Own educational platform with courses, training programs, certifications.
  • Employee Referral Program with great bonuses.
  • Technical support and equipment.

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+30d

Technical Artist

GameloftKharkiv, Ukraine, Remote
Photoshopc++c#python

Gameloft is hiring a Remote Technical Artist

Job Description

Join the Disney Dreamlight Valley team as a Technical Artist! In this role, you’ll help manage and maintain a large and evolving library of art assets, focusing on process improvement, asset validation, and automation. This position offers a unique opportunity to work on the technical side of art pipelines, collaborating closely with artists to keep our asset library consistent.

Qualifications

  • Strong foundational knowledge in programming, particularly in Python, batch scripting, and C#.
  • Familiarity with DCC tools such as 3ds Max, Maya, Blender, ZBrush, Substance Painter, and Photoshop.
  • Experience creating batch scripts for Windows and/or Python scripts for asset management. Familiarity with version control systems is a plus.
  • Experience in Unity, especially in C#, to aid in the integration and validation of assets within the game engine.
  • A willingness to learn and explore new tools and software, with a proactive approach to solving technical challenges in art pipelines.

Nice-to-Have Skills:

  • Prior experience building or using asset validation tools for large-scale projects.
  • Knowledge of version control systems like SVN and Git.
  • A general understanding of game development pipelines and asset workflows, particularly for stylized or simulation games.

Responsibilities:

  • Maintain, organize, and validate art assets in our repository to ensure adherence to the latest guidelines.
  •  Develop scripts in Python, batch scripts, and C# to automate tasks for managing files related to our infrastructure needs.
  • Create or modify DCC (Digital Content Creation) tools for various software such as 3ds Max, Maya, Blender, ZBrush, and Substance Painter, to streamline and automate workflows.
  • Assist with the development and maintenance of the art pipeline, building tools and processes that enable artists to work more efficiently.
  • Implement validation tools and processes to ensure assets meet technical requirements and team standards.
  • Understand the basics of art software like Photoshop, Marmoset, and others, to support artists effectively and build automation tools for existing assets.

What Gameloft offers:

  • Possibility to work remote in a global product company with talented people;
  • Competitive salary according to the qualifications;
  • 21-day paid vacation, 5 days paid sick leave and national holidays as non-working days;
  • Medical insurance, psychologist;
  • Parental leave;
  • Own educational platform with courses, training programs, certifications;
  • Employee Referral Program with great bonuses;
  • Technical support and equipment

How to Apply

If you’re a technical-minded individual with a passion for scripting and automation, we’d love to hear from you! Please submit your resume outlining your technical experience, and any relevant code samples.

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Gameloft is hiring a Remote Customer Care Agent (English and German)

Job Description

The customer care agent (CCA) is an agent that answers customer complaints from all around the globe. They must answer e-mails and phone calls of customers and store each case in a dedicated tool. Each CCA must keep track of each case until it is solved.

Qualifications

  • Fluent level of English, Ukrainian;
  • Upper-Intermediate or Advanced level of second language German is required;
  • Previous working experience in customer support is a plus;
  • Microsoft Office skills;
  • Excellent communication skills;
  • Aptitude for team work;
  • Excellent interpersonal relationship;
  • Responsible and patient.

Responsibilities:

  • Provide support to the customers: identify and solve customer problems using dedicated web tools;
  • Handle and manage web tools specially made for customer support;
  • Keep a record of each case in another dedicated web tool;
  • Escalate cases that need a deeper investigation to the corresponding teams when needed;
  • Notify Leads when a recurrent problem appears, to prevent further cases;
  • Be able to identify problems and create new templates for recurrent ones.

Benefits:

  • Join a top global mobile and video games publisher using the latest technologies;
  • Work with a talented international team in a friendly, creative environment;
  • Gain experience in the fast-paced and innovative video games industry;
  • Contribute to high-ranking products recognized worldwide;
  • Grow your career with dynamic promotions and global opportunities.

What Gameloft offers:

  • Possibility to work remote in a global product company with talented people;
  • Competitive salary according to the qualifications;
  • 21-day paid vacation, 5 days paid sick leave and national holidays as non-working days;
  • Medical insurance, psychologist;
  • Parental leave;
  • Own educational platform with courses, training programs, certifications;
  • Employee Referral Program with great bonuses;
  • Technical support and equipment.

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Gameloft is hiring a Remote [D&D PC-Console ] Directeur(trice) artistique technique- Technical art director

Job Description

Nous sommes à la recherche d'un(e) Directeur(trice) artistique technique qui rejoindra notre équipe dynamique et participera à notre projet PC/console innovant Dungeons & Dragons®.

Ce jeu révolutionnaire associera des éléments d'action-RPG/survie à des fonctionnalités de simulation de vie pour redéfinir le genre et captiver les joueurs du monde entier. En tant que Directeur(trice) artistique technique, vous travaillerez en étroite collaboration avec les directeurs artistiques, techniques et créatifs pour donner vie à notre vision créative. Vous superviserez les pipelines artistiques techniques et le développement visuel, tout en facilitant le développement et la collaboration entre les équipes à toutes les étapes du développement.

Ce poste peut s'adapter à un modèle de travail hybride, le studio principal étant situé à Montréal, ǪC, Canada.

 

Principales responsabilités :

• S'approprier les pipelines de contenu artistique et veiller à leur efficacité.

• Superviser le pipeline de génération de mondes/biomes, la météo dynamique et l'heure du jour, la personnalisation des personnages, et le système modulaire de construction de forteresses et de donjons.

• Travailler avec notre équipe artistique pour maintenir les budgets en matière de performances et de mémoire sur toutes les plateformes.

 • Faire le lien entre les programmeurs et les artistes pour assurer des conversations interdisciplinaires.

• Travailler avec les artistes techniques et les programmeurs 3D pour développer les fonctions de rendu et les shaders.

• Développer et perfectionner les pipelines internes, en identifiant et en résolvant les problèmes de flux de travail artistiques en collaboration avec les artistes techniques, les ingénieurs et les artistes.

• Évaluer et adopter des technologies et des processus innovants et encadrer l'équipe en la matière.

• Définir la feuille de route technique et la vision à long terme de l'équipe artistique technique, en s'alignant sur les besoins des différentes disciplines.

• Intégrer et évaluer les technologies (internes et externes) dans les flux de travail artistiques, en se concentrant sur les solutions les plus efficaces et les plus rentables.

• Cultiver une culture de département artistique technique qui valorise l'autonomisation, l'auto responsabilisation et la liberté créative.

 

***

 

We are looking for a Technical Art Director to join our dynamic team and contribute to our innovative Dungeons & Dragons® PC/console project.

This groundbreaking game will merge action-RPG/survival elements with life-simulation features to redefine the genre and captivate players globally. As a Technical Art Director, you will work closely with art, technical and creative directors to bring our creative vision to life. You will oversee tech art pipelines and look development, while facilitating cross-team development and collaboration throughout all development phases.

This position can accommodate a hybrid work model, with the home studio located in Montreal, ǪC, Canada.

 

Main responsibilities:

• Take ownership of art content pipelines and ensure their efficiency.

• Oversee the world/biome generation pipeline, dynamic weather & time of day, character customization, and modular stronghold- and dungeon-building system.

• Work with our Art team to maintain performance & memory budgets across all platforms.

• Bridge between programmers and artists to ensure cross-disciplinary conversations.

• Work with technical artists and 3D programmers to develop rendering features and shaders.

• Develop and refine internal pipelines, identifying and resolving art workflow issues in collaboration with technical artists, engineers, and artists.

• Evaluate, adopt, and mentor the team on innovative technologies and processes.

• Define the technical roadmap and long-term vision for the tech art team, aligning with the needs of various disciplines.

• Integrate and review technology (both internal and external) in art workflows, focusing on the most efficient and cost-effective solutions.

• Cultivate a tech art department culture that values empowerment, self-accountability, and creative freedom.

Qualifications

• Au moins 10 ans d'expérience professionnelle dans le développement de jeux, dont un minimum de 3 ans à un poste de responsable ou de directeur(trice)

 • Connaissance approfondie des principes fondamentaux de l'informatique de synthèse, tels que la modélisation, le texturage, le shading, le rigging, l'animation, l'éclairage et le rendu

• Maîtrise des logiciels de création artistique modernes, et connaissance approfondie d'au moins un logiciel (Max/Maya, Houdini, Substance 3D, ZBrush, etc.)

• Expérience des moteurs de jeu tels qu'Unreal, Unity ou de moteurs propriétaires modernes

• Sens aigu de la qualité visuelle et jugement esthétique solide

• Maîtrise de Python, PyQt, MAXscript ou MEL pour l'écriture de scripts dans les applications DCC, la connaissance de C++/C# étant un atout pour le moteur

 • Solide compréhension des mathématiques 3D et des concepts connexes

• Bonne connaissance de la gestion des assets et du partage des meilleures pratiques

• Compétences créatives en matière de résolution de problèmes pour relever les défis techniques

• Excellentes capacités de communication pour combler le fossé entre les artistes et les ingénieurs logiciels

• Baccalauréat en informatique, en ingénierie, en arts graphiques ou dans un domaine connexe, ou une expérience équivalente

• Expérience démontrée à un poste de direction artistique technique pour un titre AAA

***

• At least 10 years of professional game development experience, including a minimum of 3 years in a lead or director position

 • In-depth knowledge of CG fundamentals such as modeling, texturing, shading, rigging, animation, lighting, and rendering

• Expertise in modern art software packages and at least one in-depth (Max/Maya, Houdini, Substance 3D, ZBrush, etc.)

• Experience with game engines such as Unreal, Unity, or modern proprietary engines

• A keen eye for visual quality and strong aesthetic judgment

• Proficiency in Python, PyQt, MAXscript or MEL for scripting in DCC applications, with C++/C# knowledge being a plus in engine

• Solid understanding of 3D math and related concepts

• Strong grasp of asset management and sharing best practices

• Creative problem-solving skills to tackle technical challenges

• Excellent communication abilities to bridge the gap between artists and software engineers

• A bachelor's degree in computer science, engineering, graphic art, or a related field, or equivalent experience

• Proven experience leading tech art for a AAA title

 

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+30d

UI Artist (Strong Middle/Senior)

GameloftKharkiv, Ukraine, Remote
Designmobileui

Gameloft is hiring a Remote UI Artist (Strong Middle/Senior)

Job Description

Gameloft Ukraine is looking for a talented UI Artist (Strong Middle/Senior) with a passion for creating visually appealing interfaces for mobile games. You will closely collaborate with UI/UX Designer, Game Designers & 2D Artists creating and developing unique UI visuals that enhance the player's experience.

Join our team and help create a visually stunning and immersive experience for our users.

Qualifications

  • Strong professional experience in UI Art;
  • Understanding of graphic design principles (composition: line, shape, proportions, combinatorics, typographic and font composition);
  • Understanding of basic artistic principles (color, tone, lighting, perspective);
  • Understanding of UI/UX principles (logical and functional aspects, accents, CTA);
  • Creativity, ability to provide and implement original and fresh ideas;
  • Flexibility (personal & professional);
  • Willingness to work as a part of team (feedbacks, collaboration, deadlines);
  • Passion for mobile video games.


Will be a plus:

  • Professional education (Design / Fine Arts);
  • Experience in UI/UX;
  • Understanding of mobile games market;


Responsibilities:

  • Creating visually appealing and artistic UI designs (based on provided UI/UX wireframes) that align with the game's theme and target audience.
  • Collaborating with the team to develop a cohesive visual style for the game's UI;
  • Creating visual design for UI layouts, including backgrounds, frames, and functional zones;
  • Developing visual designs for UI elements, such as buttons, titles, lists, hints, and notifications;
  • Creating UI content art, including icons, currency, and rewards.


Benefits:

  • Join a leading global mobile and video games publisher and developer utilizing the state-of-art mobile technologies and devices;
  • Become a part of the talented international team in a friendly, creative and dynamic environment;
  • Become a true pro in the fast-growing, exciting and innovative video games industry;
  • Be proud to deliver the prestigious products winning the top rankings worldwide;
  • Build up your career with dynamic promotions and worldwide opportunities.

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+30d

Game Economy Designer

GameloftKharkiv, Ukraine, Remote
sqlDesignmobile

Gameloft is hiring a Remote Game Economy Designer

Job Description

This is a position requiring a mix of strong economy and marketing knowledge with a passion for analytical game design and the emerging free-to-play business model.

Qualifications

  • Strong sensitivity to gameplay and game design, understanding how to build needs and emotions in the context of a game;
  • Strong econometrics skills;
  • Statistic knowledge, able to formulate ratios and indexes specific to each game, identifying specific weaknesses and strengths in its economy design;
  • Strong marketing knowledge, able to formulate adequate selling strategies to improve the financial performance;
  • Understanding of client/server architecture and data collecting pipeline and mining.

Requirements:

  • Graduate degree in Economics or BA, preferably specialized in Marketing or Strategic direction;
  • Mastery of Excel;
  • Advanced understanding of SQL;
  • Deep, up-to-date knowledge of the free-to-play market, both web-based and on smartphones;
  • Passion for games on all existing formats;
  • Fluent written and spoken English, concise writing skills, full working proficiency Ukrainian.

Responsibilities:

  • Defining the virtual products and their statistics with the development team;
  • Identifying the potential sale drivers for the different product categories in the game economy, defining the key points of exposure for those drivers;
  • Balancing the needs for those virtual products, their relation, life cycle, and their streams of availability;
  • Regularly provide user feedback and stat/price point tuning to development team based on play-testing, both during game development and post-release;
  • Analyze the evolution of the metrics you defined to spot both monetization bottlenecks and facilitators.

Benefits:

  • Join a leading global mobile and video games publisher and developer utilizing the state-of-art mobile technologies and devices;
  • Become a part of the talented international team in a friendly, creative and dynamic environment;
  • Become a true pro in the fast-growing, exciting and innovative video games industry;
  • Be proud to deliver the prestigious products winning the top rankings worldwide;
  • Build up your career with dynamic promotions and world wide opportunities

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