We are looking for a creative and passionate 2D Artist at the Middle or Senior level to join our team. As a member of our art team, you will be actively engaged in the exciting process of game development, contributing to the creation of unique and captivating concept art for Disney Dreamlight Valley. This is an opportunity to bring environment, characters, clothing, and props to life in a beloved and vibrant game world.
Project: Disney Dreamlight Valley
Directions of professional activity: concept art (props, environment, clothing, accessories, characters), promo art
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We are seeking a talented 3D Props Artist to join our team and contribute to the enchanting world of Disney Dreamlight Valley. In this role, you will design and create high-quality stylized props and environmental assets that capture the magic, whimsy, and charm of Disney's beloved universe. Your creations will play a vital role in building a visually stunning and immersive game experience for players.
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If you are passionate about game development and have the skills and experience we are looking for, we would love to hear from you. Please submit your resume and portfolio for consideration.
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We are seeking a Senior Unity UI Integrator who is passionate about video games and eager to join our talented team and studio.
This role is crucial and requires a blend of technical expertise, artistic sensibility, and collaborative skills to ensure that the user interface (UI) is not only functional but also enhances the overall player experience.
The Unity Integrator will work closely with the DESIGN, ART and DEV teams to integrate assets, create animations, and oversee game optimization.
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If you are passionate about game development and have the skills and experience we are looking for, we would love to hear from you. Please submit your resume and portfolio for consideration.
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Gameloft is looking for the toughest Senior Unity Game Developer.
As a part of our team, you will be responsible for creating visual content for the game and write code to implement all the game’s features and functionality, you will join the full development cycle of new technologies, as well as the support of existing ones.
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Gameloft is looking for the toughest Unity Game Developer. As a part of our team, you will be responsible for creating visual content for the game and write code to implement all the game’s features and functionality, you will join the full development cycle of new technologies, as well as the support of existing ones.
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Join the Disney Dreamlight Valley team as a Technical Artist! In this role, you’ll help manage and maintain a large and evolving library of art assets, focusing on process improvement, asset validation, and automation. This position offers a unique opportunity to work on the technical side of art pipelines, collaborating closely with artists to keep our asset library consistent.
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If you’re a technical-minded individual with a passion for scripting and automation, we’d love to hear from you! Please submit your resume outlining your technical experience, and any relevant code samples.
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The customer care agent (CCA) is an agent that answers customer complaints from all around the globe. They must answer e-mails and phone calls of customers and store each case in a dedicated tool. Each CCA must keep track of each case until it is solved.
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[D&D PC-Console ] Directeur(trice) artistique technique- Technical art director
Nous sommes à la recherche d'un(e) Directeur(trice) artistique technique qui rejoindra notre équipe dynamique et participera à notre projet PC/console innovant Dungeons & Dragons®.
Ce jeu révolutionnaire associera des éléments d'action-RPG/survie à des fonctionnalités de simulation de vie pour redéfinir le genre et captiver les joueurs du monde entier. En tant que Directeur(trice) artistique technique, vous travaillerez en étroite collaboration avec les directeurs artistiques, techniques et créatifs pour donner vie à notre vision créative. Vous superviserez les pipelines artistiques techniques et le développement visuel, tout en facilitant le développement et la collaboration entre les équipes à toutes les étapes du développement.
Ce poste peut s'adapter à un modèle de travail hybride, le studio principal étant situé à Montréal, ǪC, Canada.
Principales responsabilités :
• S'approprier les pipelines de contenu artistique et veiller à leur efficacité.
• Superviser le pipeline de génération de mondes/biomes, la météo dynamique et l'heure du jour, la personnalisation des personnages, et le système modulaire de construction de forteresses et de donjons.
• Travailler avec notre équipe artistique pour maintenir les budgets en matière de performances et de mémoire sur toutes les plateformes.
• Faire le lien entre les programmeurs et les artistes pour assurer des conversations interdisciplinaires.
• Travailler avec les artistes techniques et les programmeurs 3D pour développer les fonctions de rendu et les shaders.
• Développer et perfectionner les pipelines internes, en identifiant et en résolvant les problèmes de flux de travail artistiques en collaboration avec les artistes techniques, les ingénieurs et les artistes.
• Évaluer et adopter des technologies et des processus innovants et encadrer l'équipe en la matière.
• Définir la feuille de route technique et la vision à long terme de l'équipe artistique technique, en s'alignant sur les besoins des différentes disciplines.
• Intégrer et évaluer les technologies (internes et externes) dans les flux de travail artistiques, en se concentrant sur les solutions les plus efficaces et les plus rentables.
• Cultiver une culture de département artistique technique qui valorise l'autonomisation, l'auto responsabilisation et la liberté créative.
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We are looking for a Technical Art Director to join our dynamic team and contribute to our innovative Dungeons & Dragons® PC/console project.
This groundbreaking game will merge action-RPG/survival elements with life-simulation features to redefine the genre and captivate players globally. As a Technical Art Director, you will work closely with art, technical and creative directors to bring our creative vision to life. You will oversee tech art pipelines and look development, while facilitating cross-team development and collaboration throughout all development phases.
This position can accommodate a hybrid work model, with the home studio located in Montreal, ǪC, Canada.
Main responsibilities:
• Take ownership of art content pipelines and ensure their efficiency.
• Oversee the world/biome generation pipeline, dynamic weather & time of day, character customization, and modular stronghold- and dungeon-building system.
• Work with our Art team to maintain performance & memory budgets across all platforms.
• Bridge between programmers and artists to ensure cross-disciplinary conversations.
• Work with technical artists and 3D programmers to develop rendering features and shaders.
• Develop and refine internal pipelines, identifying and resolving art workflow issues in collaboration with technical artists, engineers, and artists.
• Evaluate, adopt, and mentor the team on innovative technologies and processes.
• Define the technical roadmap and long-term vision for the tech art team, aligning with the needs of various disciplines.
• Integrate and review technology (both internal and external) in art workflows, focusing on the most efficient and cost-effective solutions.
• Cultivate a tech art department culture that values empowerment, self-accountability, and creative freedom.
• Au moins 10 ans d'expérience professionnelle dans le développement de jeux, dont un minimum de 3 ans à un poste de responsable ou de directeur(trice)
• Connaissance approfondie des principes fondamentaux de l'informatique de synthèse, tels que la modélisation, le texturage, le shading, le rigging, l'animation, l'éclairage et le rendu
• Maîtrise des logiciels de création artistique modernes, et connaissance approfondie d'au moins un logiciel (Max/Maya, Houdini, Substance 3D, ZBrush, etc.)
• Expérience des moteurs de jeu tels qu'Unreal, Unity ou de moteurs propriétaires modernes
• Sens aigu de la qualité visuelle et jugement esthétique solide
• Maîtrise de Python, PyQt, MAXscript ou MEL pour l'écriture de scripts dans les applications DCC, la connaissance de C++/C# étant un atout pour le moteur
• Solide compréhension des mathématiques 3D et des concepts connexes
• Bonne connaissance de la gestion des assets et du partage des meilleures pratiques
• Compétences créatives en matière de résolution de problèmes pour relever les défis techniques
• Excellentes capacités de communication pour combler le fossé entre les artistes et les ingénieurs logiciels
• Baccalauréat en informatique, en ingénierie, en arts graphiques ou dans un domaine connexe, ou une expérience équivalente
• Expérience démontrée à un poste de direction artistique technique pour un titre AAA
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• At least 10 years of professional game development experience, including a minimum of 3 years in a lead or director position
• In-depth knowledge of CG fundamentals such as modeling, texturing, shading, rigging, animation, lighting, and rendering
• Expertise in modern art software packages and at least one in-depth (Max/Maya, Houdini, Substance 3D, ZBrush, etc.)
• Experience with game engines such as Unreal, Unity, or modern proprietary engines
• A keen eye for visual quality and strong aesthetic judgment
• Proficiency in Python, PyQt, MAXscript or MEL for scripting in DCC applications, with C++/C# knowledge being a plus in engine
• Solid understanding of 3D math and related concepts
• Strong grasp of asset management and sharing best practices
• Creative problem-solving skills to tackle technical challenges
• Excellent communication abilities to bridge the gap between artists and software engineers
• A bachelor's degree in computer science, engineering, graphic art, or a related field, or equivalent experience
• Proven experience leading tech art for a AAA title
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Gameloft Ukraine is looking for a talented UI Artist (Strong Middle/Senior) with a passion for creating visually appealing interfaces for mobile games. You will closely collaborate with UI/UX Designer, Game Designers & 2D Artists creating and developing unique UI visuals that enhance the player's experience.
Join our team and help create a visually stunning and immersive experience for our users.
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This is a position requiring a mix of strong economy and marketing knowledge with a passion for analytical game design and the emerging free-to-play business model.
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