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Wave XR




9d

Game Producer

Wave XRLos Angeles, CA (Hybrid)

Wave XR is hiring a Remote Game Producer

Wave’s mission is to unite humanity through immersive 3d entertainment. Our vision is to be the live entertainment hub of the metaverse: a place where anyone can attend, perform live, or be a part of a 24/7 live entertainment community. No matter where or who you are, our platform welcomes you—joining on mobile, streaming a 2D social video, or immersing you in 3D VR. Virtual shows (“Waves”) are the heartbeat of our platform. Unlike other virtual experiences, Waves are unique because they happen live, enabling real-time interaction and connection between performers and audiences.

As the Producer, reporting into the Executive Producer (and dotted line into Chief Product Officer), you will support both the creative and operational strategies for the delivery of shows and the development of the user facing side of our platform. This role combines expertise in live entertainment production and game development with a keen interest in emerging AR/VR/XR technologies. You will oversee and facilitate the end-to-end production of virtual experiences while collaborating with product, engineering, and design teams to evolve our platform. A significant aspect of this role will be based on-ground at our Culver City studio location, where you’ll have a hand in day-to-day operations and ensure seamless execution. You’ll thrive in a fast-paced, ambiguous startup environment, where leadership, adaptability, and creative problem-solving are essential.

Responsibilities

  • Show & Platform Production:Support the entire production process for virtual shows, from concept to execution, and guide the development of platform features to support immersive, interactive experiences. Ensure seamless integration of technical and creative elements in virtual shows, leveraging knowledge of both live production and platform development to enhance user experience.
  • Team Support: Coordinate a diverse team of artists, developers, and studio crew from the inception of virtual shows through to live production. Provide guidance, support, and structure to ensure alignment with creative and technical goals.
  • Logistics & Project Management:Manage and coordinate the logistics of live show production and product delivery, ensuring smooth integration with the platform and optimal delivery to users. Translate high-level priorities into actionable project tasks and goals for cross-functional teams, track both in progress and emergent tasks across teams including art, code, and live operations.
  • Agile Methodology & Risk Mitigation: Apply Agile principles in a flexible and creative manner to meet project goals, adapting processes to the needs of the team and the evolving nature of the projects. Regularly assess and mitigate risks related to schedules, pipelines, and team morale. Provide proactive solutions and adjustments as needed.
  • Scope & Schedule Management:Accommodate and communicate changes in project scope, schedule, and learnings in a fast-paced Agile environment. Ensure that all changes are managed effectively.
  • Cross-Team & Stakeholder Communication: Foster effective communication among team members working on multiple projects across different time zones and locations (in person and virtual). Ensure all team members are aligned and informed. Communicate with management and key stakeholders about risks, mitigations, opportunities, and challenges in a dynamic environment.

Required Qualifications

  • 4+ years of experience in live production, game development, and/or immersive content production.
  • Deep understanding of live entertainment, game development processes, and/or emerging AR/VR/XR technologies.
  • Proven track record of working on large-scale, complex productions in a fast-paced environment. Able to help team through the building and implementation of highly technical and heavily creative work
  • Knowledge of pipelines and team structures for building and deploying digital assets from concept to utilization.
  • Experience coordinating cross-functional teams in both creative and technical domains.
  • Ability to both assess and translate stakeholder feedback on aesthetics, design, UX/UI, etc. 
  • Strong problem-solving skills with the ability to work under pressure and adapt quickly to change.
  • Excellent attention to detail, communication, and team-building skills.
  • Knowledge of development and project-management tools such as Confluence, Jira, etc.
  • Proven ability to interface with executives both internal and external.

Desired Qualifications

  • Familiarity with game engines (Unreal) and knowledge of virtual production workflows highly preferred.
  • Familiarity with motion capture pipelines.
  • Familiarity with the prototyping and deployment of real time game engine visual effects.
  • Multiple titles shipped, preferably in games or AR/VR/XR space.
  • Strong game-engine technical knowledge, preferably Unreal.
  • Familiarity with games as a service, live ops etc.
  • Proven knowledge of the principles of game design.

 

Salary Range: $80,000 - $120,000**

 

**Salaries at Wave are based on a few factors including a candidate's location (to account for any cost of living differences), their experience level and their performance during the interview process. On top of a cash salary we also include company equity in the form of stock options with every full time offer as well as other benefits (insurance, 401k, unlimited PTO, laptop/desktop and other IT equipment as needed, subsidized monthly home internet, etc). Salary ranges at Wave are determined based on the job requirements, experience level and market data attained from compensation surveys.

Be wary of scammers! All Wave communications will come from an email address that ends with @wavexr.com. Any other communications from similar domains like wavexr.us or info@wavexr.online are fraudulent. We will never ask you to send us money nor will we conduct interviews via chat applications like WhatsApp or Discord. 

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Wave XR is hiring a Remote Senior Environment Artist

Wave’s mission is to unite humanity through immersive 3d entertainment. Our vision is to be the live entertainment hub of the metaverse: a place where anyone can attend, perform live, or be a part of a 24/7 live entertainment community. No matter where or who you are, our platform welcomes you—joining on mobile, streaming a 2D social video, or immersing you in 3D VR. Virtual shows (“Waves”) are the heartbeat of our platform. Unlike other virtual experiences, Waves are unique because they happen live, enabling real-time interaction and connection between performers and audiences.

As a Senior Environment Artist, you’ll collaborate with the Art Director, Tech Artists, and Content Producers to design visually stunning and dynamic environments tailored to a wide range of musical performances. Your work will set the tone for immersive concerts that break the boundaries of live entertainment.

Responsibilities

  • Plan & Create: Design and integrate visually engaging environments, adhering to style guides and solving technical challenges.
  • Collaborate: Work with design, technical, and engineering teams to shape early block-outs into cohesive, performance-ready spaces.
  • Mentor & Lead: Train and mentor team members, sharing expertise to elevate the overall quality of work.
  • Optimize & Debug: Oversee optimization efforts and troubleshoot issues identified during testing.
  • Communicate & Manage: Coordinate with stakeholders to ensure alignment on tasks and objectives. Track progress using project management tools and oversee the work of outsource partners.
  • Innovate & Refine: Develop new workflows and improve existing tools to streamline efficiency and support high-quality outputs.

Required Qualifications

  • A portfolio or demo reel showcasing detailed, engaging environment designs.
  • Proficiency with Unreal Engine tools, including the Material Editor, VFX, lighting, and camera systems.
  • Solid understanding of Physically Based Rendering (PBR) systems and leading 3D modeling software.
  • Experience with mobile or VR environmental art development.
  • At least 1 shipped AAA title in a Senior Environment Artist role.
  • 5+ years of environment creation experience using Unreal Engine.

Desired Qualifications

  • Experience with data management tools like Perforce.
  • Strong foundation in traditional arts and modular workflows for architecture and assets.
  • Ability to work independently, meet deadlines, and manage priorities.
  • Familiarity with rapid prototyping and delivering polished experiences.
  • Passion for music, live events, and creating musically reactive visuals.
  • Interest in staying updated on emerging technologies and industry trends

 

Salary Range: $100,000 - $180,000**

 

**Salaries at Wave are based on a few factors including a candidate's location (to account for any cost of living differences), their experience level and their performance during the interview process. On top of a cash salary we also include company equity in the form of stock options with every full time offer as well as other benefits (insurance, 401k, unlimited PTO, laptop/desktop and other IT equipment as needed, subsidized monthly home internet, etc). Salary ranges at Wave are determined based on the job requirements, experience level and market data attained from compensation surveys.

Be wary of scammers! All Wave communications will come from an email address that ends with @wavexr.com. Any other communications from similar domains like wavexr.us or info@wavexr.online are fraudulent. We will never ask you to send us money nor will we conduct interviews via chat applications like WhatsApp or Discord. 

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Wave XR is hiring a Remote Senior Technical Artist

Wave’s mission is to unite humanity through immersive 3d entertainment. Our vision is to be the live entertainment hub of the metaverse: a place where anyone can attend, perform live, or be a part of a 24/7 live entertainment community. No matter where or who you are, our platform welcomes you—joining on mobile, streaming a 2D social video, or immersing you in 3D VR. Virtual shows (“Waves”) are the heartbeat of our platform. Unlike other virtual experiences, Waves are unique because they happen live, enabling real-time interaction and connection between performers and audiences.

As a Senior Technical Artist, you will work closely with the Lead Technical Artist, Art Director, and Engineers to define tools and pipelines that enhance art production. You will champion technical constraints, ensuring balance between creative vision and performance. Your expertise will drive efficiency through optimized workflows, innovative tools, and smart technical solutions.

Responsibilities

  • Pipeline Development: Design and implement efficient pipelines that align with artistic needs and technical limitations.
  • Technical Leadership: Advocate for tech art constraints to achieve top-tier visual quality and performance.
  • Collaboration: Work with Art Leads, Technical Directors, and QA to ensure content meets technical requirements and solve cross-discipline challenges.
  • Optimization & Profiling: Identify bottlenecks in production workflows and optimize processes for peak performance.
  • Documentation: Create and maintain clear, concise technical documentation for tools, methods, processes, and engine constraints.
  • Training & Mentorship: Train and mentor artists on tools and workflows while fostering knowledge sharing within the team.
  • Innovation: Develop and contribute to technology roadmaps, supporting the project’s evolving needs.

Required Qualifications

  • Technical Expertise:
    • Proficiency with scripting languages and programming concepts.
    • Extensive knowledge of industry-standard DCC tools and workflows for 3D and 2D content.
    • Experience with game editors and engines, especially Unreal Engine (5+ years).
    • Strong understanding of Physically Based Rendering (PBR) pipelines.
    • Experience working on realtime PC and Mobile VR platforms.
  • Professional Skills:
    • Proven ability to profile and resolve production bottlenecks.
    • Excellent organizational and interpersonal communication skills.
    • Proactive, solution-oriented approach in collaborative environments.
    • Clear technical documentation skills for technical and non-technical audiences.
    • Shipped at least one AAA title in a Senior Technical Artist role.

Desired Qualifications

  • Expertise in Unreal Engine’s Shader Graph system.
  • Experience creating musically reactive visuals.
  • Familiarity with both rapid prototyping and delivering polished experiences.
  • Passion for music, live events, and emerging technology.
  • Interest in staying ahead of industry trends and adopting new technologies.

 

Salary Range: $100,000 - $180,000**

 

**Salaries at Wave are based on a few factors including a candidate's location (to account for any cost of living differences), their experience level and their performance during the interview process. On top of a cash salary we also include company equity in the form of stock options with every full time offer as well as other benefits (insurance, 401k, unlimited PTO, laptop/desktop and other IT equipment as needed, subsidized monthly home internet, etc). Salary ranges at Wave are determined based on the job requirements, experience level and market data attained from compensation surveys.

Be wary of scammers! All Wave communications will come from an email address that ends with @wavexr.com. Any other communications from similar domains like wavexr.us or info@wavexr.online are fraudulent. We will never ask you to send us money nor will we conduct interviews via chat applications like WhatsApp or Discord. 

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Wave XR is hiring a Remote Software Development Engineer in Test (SDET) - Backend Systems

Wave’s mission is to unite humanity through immersive 3d entertainment. Our vision is to be the live entertainment hub of the metaverse: a place where anyone can attend, perform live, or be a part of a 24/7 live entertainment community. No matter where or who you are, our platform welcomes you—joining on mobile, streaming a 2D social video, or immersing you in 3D VR. Virtual shows (“Waves”) are the heartbeat of our platform. Unlike other virtual experiences, Waves are unique because they happen live, enabling real-time interaction and connection between performers and audiences.

You can help us define the future of music! Together we'll create amazing experiences for the audience and performer. Your work as a Software Development Engineer in Test (SDET) will ensure the quality of our backend and infrastructure that power immersive, online, live music experiences. You will work directly with team members from our Cloud, DevOps, QA, and Operations teams.

Responsibilities

  • Design, implement, and maintain off-the-shelf and custom test automation frameworks for our C# and NodeJS based applications deployed to Kubernetes.
  • Improve code coverage for our unit, integration, stress and end-to-end testing.
  • Drive our software development process toward quality-centric methodologies,  automation, and efficiency.
  • Work directly with engineers on our backend and devops teams, our QA analysts, and operations and broadcast teams.
  • Perform manual testing for any backend systems that do not have automated tests in place.
  • Review customer feedback and telemetry from live broadcasts (logs, metrics, traces), to identify anomalies for the backend and infrastructure and create automated tests to find these problems prior to deployment

Required Qualifications

  • B.S. Degree in Computer Science or related field (or equivalent professional experience)
  • 2+ years of experience in C# 
  • Demonstrated professional experience in automated testing frameworks for C# applications
  • Demonstrated professional experience in working with a scalable, resilient, enterprise level customer facing application
  • Basic linux systems skills
  • Strong communication skills, written and verbal
  • Love for live music

Desired Qualifications

  • Testing and monitoring cloud-based applications in AWS utilizing EKS, EC2, S3, and CloudFront
  • Testing NodeJS, web-based applications
  • Testing SQL-based database applications
  • Containerized and Kubernetes applications
  • Testing interactive online applications (MMOs)
  • CICD pipelines (such as TeamCity, GitHub and Terraform)
  • DevOps philosophy

 

Salary Range: $80,000 - $125,000**

 

**Salaries at Wave are based on a few factors including a candidate's location (to account for any cost of living differences), their experience level and their performance during the interview process. On top of a cash salary we also include company equity in the form of stock options with every full time offer as well as other benefits (insurance, 401k, unlimited PTO, laptop/desktop and other IT equipment as needed, subsidized monthly home internet, etc). Salary ranges at Wave are determined based on the job requirements, experience level and market data attained from compensation surveys.

Be wary of scammers! All Wave communications will come from an email address that ends with @wavexr.com. Any other communications from similar domains like wavexr.us or info@wavexr.online are fraudulent. We will never ask you to send us money nor will we conduct interviews via chat applications like WhatsApp or Discord. 

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+30d

Executive Producer

Wave XRLos Angeles, CA (Hybrid)

Wave XR is hiring a Remote Executive Producer

Wave’s mission is to unite humanity through immersive 3d entertainment. Our vision is to be the live entertainment hub of the metaverse: a place where anyone can attend, perform live, or be a part of a 24/7 live entertainment community. No matter where or who you are, our platform welcomes you—joining on mobile, streaming a 2D social video, or immersing you in 3D VR. Virtual shows (“Waves”) are the heartbeat of our platform. Unlike other virtual experiences, Waves are unique because they happen live, enabling real-time interaction and connection between performers and audiences.

As the Executive Producer, reporting into the Chief Product Officer (and dotted line into Chief Commercial Officer), you will lead both the creative and operational strategies for virtual shows and the development of our platform. This role combines expertise in live entertainment production and game development with a keen interest in emerging AR/VR/XR technologies. You will manage the end-to-end production of virtual experiences while collaborating with product, engineering, and design teams to evolve our platform. A significant aspect of this role will be based on-ground at our Culver City studio location, where you’ll oversee day-to-day operations and ensure seamless execution. You’ll thrive in a fast-paced, ambiguous startup environment, where leadership, adaptability, and creative problem-solving are essential.

Responsibilities

  • Show & Platform Production:Oversee the entire production process for virtual shows, from concept to execution, and guide the development of platform features to support immersive, interactive experiences. Ensure seamless integration of technical and creative elements in virtual shows, leveraging knowledge of both live production and platform development to enhance user experience.
  • Team Leadership: Lead a diverse team of artists, developers, and studio crew from the inception of virtual shows through to live production. Provide mentorship and ensure alignment with creative and technical goals.
  • Logistics & Project Management:Manage and coordinate the logistics of live show production and product delivery, ensuring smooth integration with the platform and optimal delivery to users. Translate high-level priorities into actionable project tasks and goals for cross-functional teams, including art, code, and live operations.
  • Agile Methodology & Risk Mitigation: Apply Agile principles in a flexible and creative manner to meet project goals, adapting processes to the needs of the team and the evolving nature of the projects. Regularly assess and mitigate risks related to schedules, pipelines, and team morale. Provide proactive solutions and adjustments as needed.
  • Scope & Schedule Management:Accommodate and communicate changes in project scope, schedule, and learnings in a fast-paced Agile environment. Ensure that all changes are managed effectively.
  • Cross-Team & Stakeholder Communication: Foster effective communication among team members working on multiple projects across different time zones and locations (in person and virtual). Ensure all team members are aligned and informed. Communicate with management and key stakeholders about risks, mitigations, opportunities, and challenges in a dynamic environment.

 Required Qualifications

  • 10+ years of experience in live production, game development, and/or immersive content production.
  • Deep understanding of live entertainment, game development processes, and/or emerging AR/VR/XR technologies.
  • Proven track record of leading large-scale, complex productions in a fast-paced environment. Able to lead team through the building and implementation of highly technical and heavily creative work
  • Knowledge of pipelines and team structures for building and deploying digital assets from concept to utilization.
  • Experience managing cross-functional teams in both creative and technical domains.
  • Ability to both assess and translate stakeholder feedback on aesthetics, design, UX/UI, etc. 
  • Strong problem-solving skills with the ability to work under pressure and adapt quickly to change.
  • Excellent leadership, communication, and team-building skills.
  • Knowledge of development and project-management tools such as JIRA, Plastic, Shotgun.
  • Proven ability to interface with executives both internal and external.

 Desired Qualifications

  • Familiarity with game engines (Unreal) and knowledge of virtual production workflows highly preferred.
  • Familiarity with motion capture pipelines.
  • Familiarity with the prototyping and deployment of real time game engine visual effects.
  • Multiple titles shipped, preferably in games or AR/VR/XR space.
  • Strong game-engine technical knowledge, preferably Unreal.
  • Familiarity with games as a service, live ops etc.
  • Proven knowledge of the principles of game design.

 

Salary Range: $110,000 - $180,000**

 

**Salaries at Wave are based on a few factors including a candidate's location (to account for any cost of living differences), their experience level and their performance during the interview process. On top of a cash salary we also include company equity in the form of stock options with every full time offer as well as other benefits (insurance, 401k, unlimited PTO, etc).

Be wary of scammers! All Wave communications will come from an email address that ends with @wavexr.com. Any other communications from similar domains like wavexr.us or info@wavexr.online are fraudulent. We will never ask you to send us money nor will we conduct interviews via chat applications like WhatsApp or Discord. 

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Wave XR is hiring a Remote Manager, Music Partnerships & Marketing (Contract, 1099)

Wave’s mission is to unite humanity through immersive 3d entertainment. Our vision is to be the live entertainment hub of the metaverse: a place where anyone can attend, perform live, or be a part of a 24/7 live entertainment community. No matter where or who you are, our platform welcomes you—joining on mobile, streaming a 2D social video, or immersing you in 3D VR. Virtual shows (“Waves”) are the heartbeat of our platform. Unlike other virtual experiences, Waves are unique because they happen live, enabling real-time interaction and connection between performers and audiences.

As the Manager of Music Partnerships and Marketing, you will drive artist and creator relationships while supporting marketing initiatives to amplify our platform. You’ll work closely with artists, labels, and creators, managing projects from concept to completion. A key part of the role is project management—overseeing timelines, deliverables, and ensuring artist requirements and marketing deadlines are met through clear communication, sharing information, managing expectations, and requesting clarifications as needed. You'll thrive in a fast-paced live production environment, spending 50% of your time on-ground at our LA studio and the rest working remotely. This role offers significant growth and learning opportunities at the forefront of immersive live entertainment, with plenty of upside potential and the chance for contract-to-perm conversion.

Responsibilities

  • Artist & Creator Partnerships:Develop and maintain relationships with artists, labels, management teams, and other creators to bring more performances to the platform. Collaborate with cross-functional teams to ensure seamless execution of live shows.
  • Creator Outreach:Identify and secure emerging talent and creators, expanding the range of performers and experiences on our platform.
  • Marketing Support:Contribute to marketing initiatives, including event promotions, social media campaigns, and content distribution strategies to elevate artist performances and platform visibility.
  • Live Show Management:Spend 50% of your time at our LA studio, working directly with artists before/during live shows and ensuring a smooth production experience.
  • Cross-Functional Collaboration:Work closely with product, marketing, and creative teams to execute live shows, ensuring alignment with artists.
  • Project Management:Oversee timelines and deliverables for artist projects. Ensure artist requirements and marketing deadlines are met.
  • Curiosity & Learning: Stay curious and seek opportunities to learn new trends in entertainment, tech, and event production, constantly looking for ways to innovate.

 Required Qualifications

  • 5-8 years of experience working in the music industry (label, management, DSP, etc.).
  • Proven track record of building partnerships with artists and creators.
  • Strong organizational skills and the ability to manage multiple projects simultaneously.
  • Experience working with artists and managing high-pressure, fast-paced live events.
  • Excellent cross-functional communication and collaboration skills.
  • Ability to navigate the unpredictable nature of live production.
  • Ability to work 50% on-ground in Wave’s LA studio and 50% remote.

 Desired Qualifications

  • Experience with XR/AR/VR technologies is a plus.
  • Social media experience is a plus.
  • Familiarity with live event marketing and promotional strategies.
  • Ability to be scrappy, resourceful, and solve problems creatively in a dynamic environment.
  • Passion for technology, entertainment, and/or music.
  • Experience working with a range of creators, from emerging talent to established artists.
  • Strong project management skills in a live production setting, with a focus on integrating tech into experiences.
  • Multi-modal experience, able to manage partnerships and marketing tasks seamlessly.

 

Hourly Rate: Negotiable

 

**Salaries at Wave are based on a few factors including a candidate's location (to account for any cost of living differences), their experience level and their performance during the interview process. On top of a cash salary we also include company equity in the form of stock options with every full time offer as well as other benefits (insurance, 401k, unlimited PTO, etc).

Be wary of scammers! All Wave communications will come from an email address that ends with @wavexr.com. Any other communications from similar domains like wavexr.us or info@wavexr.online are fraudulent. We will never ask you to send us money nor will we conduct interviews via chat applications like WhatsApp or Discord. 

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+30d

Software Engineer II

Wave XRRemote, United States

Wave XR is hiring a Remote Software Engineer II

Wave brings people together through virtual entertainment. Our shows enable artists and audiences to collaborate in the creation of the most interactive live performance experiences in the world. Waves are live, interactive and immersive shows that are unlike any virtual concert you have ever experienced. We combine the best of live music, gaming and broadcast technology to transform the live music experience. Waves are live streamed globally on wave.watch and across popular social and gaming platforms including YouTube, Twitter, Twitch, TikTok, Facebook and Roblox.

Come help us define the future of music! Together we'll create amazing experiences for the attendees, and drive creativity for concerts. You’ll be at the forefront, working to bring interactive concerts at scale.  Software engineers at Wave bring deep knowledge of specific technical areas and also value the opportunity to work in a variety of broader domains. We create innovative solutions, achieve massive scale and deliver the future of music to millions.

Please note: this is a direct hire, full time opportunity. We are not interested in C2C workers at this time nor are we working with third party recruiting agencies. Thank you for your understanding.

Responsibilities

  • Develop and maintain C++ and Blueprint based systems in Unreal 5.2
  • Collaborate with designers, artists, and other programmers
  • Write clear, maintainable, efficient and functional code
  • Perform code reviews
  • Give actionable feedback on our product and development processes
  • Work with other departments such as QA, our Broadcast team, and DevOp

Required Qualifications

  • Proven experience as an Unreal Developer working on games, mobile, or software applications
  • Strong C++ knowledge
  • C# familiarity
  • Experience with version control systems such as Perforce or Git
  • Strong communication skills
  • Music Lover and a passion for live events

Desired Qualifications

  • Experience with Unreal Gauntlet Testing Framework and BuildGraph source code
  • Familiarity with additional programming languages such as Python or Lua
  • Understanding of multiplayer programming in Unreal (Replication, Authority, GameMode)
  • Familiarity with VR platforms and VR gaming
  • Experience with CI/CD frameworks such as Jenkins, Horde or TeamCity

 

Salary Range: $80,000 - $130,000**

 

**Salaries at Wave are based on a few factors including a candidate's location (to account for any cost of living differences), their experience level and their performance during the interview process. On top of a cash salary we also include company equity in the form of stock options with every full time offer as well as other benefits (insurance, 401k, unlimited PTO, laptop/desktop and other IT equipment as needed, subsidized monthly home internet, etc). Salary ranges at Wave are determined based on the job requirements, experience level and market data attained from compensation surveys.

Be wary of scammers! All Wave communications will come from an email address that ends with @wavexr.com. Any other communications from similar domains like wavexr.us or info@wavexr.online are fraudulent. We will never ask you to send us money nor will we conduct interviews via chat applications like WhatsApp or Discord. 

 

Interview Process

  • Recruiter Screen (30 minutes)
  • Hiring Manager Screen (45 minutes)
  • Team Panel Interview (2, 45 minute video calls)
  • CTO Screen (30 minutes)
  • CEO Screen (30 minutes)

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Wave XR is hiring a Remote Senior Game Designer

Wave’s mission is to unite humanity through immersive 3d entertainment. Our vision is to be the live entertainment hub of the metaverse: a place where anyone can attend, perform live, or be a part of a 24/7 live entertainment community. No matter where or who you are, our platform welcomes you—joining on mobile, streaming a 2D social video, or immersing you in 3D VR. Virtual shows (“Waves”) are the heartbeat of our platform. Unlike other virtual experiences, Waves are unique because they happen live, enabling real-time interaction and connection between performers and audiences.

Responsibilities

  • Create unifying game design goals and strategies for social experiences across multiple formats (VR, 2D) and drive tactical execution.
  • Innovate and design novel, prosocial VR and cross-platform interaction and social mechanics that foster positive user experiences and community engagement.
  • Design progression and reward systems that drive toward engagement and monetization goals across the product.
  • Work with Design, Development, Production, and Product leadership across Wave to guide the strategic direction of initiatives related to the above.
  • Create clear and concise design documentation and support design work.
  • Partner with the Production team to provide a clear message to the studio regarding design tasks, priorities, and status.
  • Help to drive alignment across multiple stakeholders and guide implementation efforts.
  • Monitor community feedback, identify user needs, evaluate what’s actionable, and create a plan of action to address.

Required Qualifications

  • Familiarity and interest in VR Social + Gaming, Social App design and progression, and gamification of social mechanics and features.
  • Advanced level of game design experience (5+ years) with an emphasis on systems design in multiplayer and/or live “as a service” games.
  • Demonstrable proficiency in designing novel, prosocial VR and cross-platform interaction and social mechanics.
  • Demonstrable proficiency in written communication and a track record of effectively conveying your design through lean but clear documentation.
  • Exceptional verbal communication skills with experience guiding collaboration across diverse disciplines.
  • A passion for active self-growth and the growth of the colleagues around you.

Desired Qualifications

  • Self-motivated, independent, and proven ability to self-manage and meet deadlines.
  • Collaboration with other teams to ensure cohesive integration of game design elements with other aspects of the product.
  • Ability to adapt to new processes and pipelines.

 

Salary Range: $100,000 - $160,000**

 

**Salaries at Wave are based on a few factors including a candidate's location (to account for any cost of living differences), their experience level and their performance during the interview process. On top of a cash salary we also include company equity in the form of stock options with every full time offer as well as other benefits (insurance, 401k, unlimited PTO, laptop/desktop and other IT equipment as needed, subsidized monthly home internet, etc). Salary ranges at Wave are determined based on the job requirements, experience level and market data attained from compensation surveys.

Be wary of scammers! All Wave communications will come from an email address that ends with @wavexr.com. Any other communications from similar domains like wavexr.us or info@wavexr.online are fraudulent. We will never ask you to send us money nor will we conduct interviews via chat applications like WhatsApp or Discord. 

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+30d

Senior VFX Artist

Wave XRRemote, United States

Wave XR is hiring a Remote Senior VFX Artist

Wave’s mission is to unite humanity through immersive 3d entertainment. Our vision is to be the live entertainment hub of the metaverse: a place where anyone can attend, perform live, or be a part of a 24/7 live entertainment community. No matter where or who you are, our platform welcomes you—joining on mobile, streaming a 2D social video, or immersing you in 3D VR. Virtual shows (“Waves”) are the heartbeat of our platform. Unlike other virtual experiences, Waves are unique because they happen live, enabling real-time interaction and connection between performers and audiences.

You'll work with our Art Director and content team to create engaging, stylized VFX that enhance the live, motion-captured performance of musicians, singers, and DJs, ranging widely in style and mood. From fire breathed by a giant demon rapper, to ribbons of magic flowing from a violinist’s bow, to abstract effects yet to be imagined, your work will bring to life the movement and music of a performer in a way only possible in an interactive virtual concert environment.

Responsibilities

  • Collaborate with the Art Director, Creative Team, and Engineers to create visual effects that match support gameplay systems and environmental storytelling, ranging from stylized real world effects like weather, fire, smoke etc, to abstract audio visualization and UI
  • Handle all aspects of the VFX pipeline, which includes creating content from pre-visualization concepts to final polished assets in game
  • Assess artistic content and establish time and planning estimates by priority and importance
  • Assist in training and knowledge sharing with other members of the team, including in a mentorship role
  • Build and integrate assets into shows and find solutions that adhere to the style guide
  • Collaborate with technical artists and other senior artists to ensure the technical and artistic quality
  • Communicate and collaborate with key stakeholders to confirm task direction
  • Work closely with the design team counterparts to shape and mold early design block-outs into spaces that work both for performances and desired art direction. 
  • Work closely with the Engineering, and Tech art teams to develop new workflows or improve upon existing tools and technologies to streamline efficiency. 
  • Efficiently communicate and support management and help communicate initiatives and company goals to the team
  • Oversee optimization and debugging to fix the issues raised by testers

 Required Qualifications

  • Strong Demo reel / portfolio demonstrating high level of visual artistry
  • Ability to create diverse, detailed and visually appealing VFX
  • Mobile VFX development experience
  • Expert knowledge of UE5 Niagara Tools 
  • Excellent interpersonal and communication skills
  • Self-motivated, independent, and has proven ability to self-manage and meet deadlines.
  • Ability to adapt to new processes and pipelines
  • 5+ years of VFX experience working in Unreal Engine 
  • At least 1 shipped AAA title in the Sr. VFX Artist Position

 Desired Qualifications

  • Possess a foundation in traditional arts
  • Knowledge of the UE5 Shader Graph system
  • Understanding of Physically Based Rendering systems
  • Experience with both rapid prototyping and shipping highly polished experiences
  • Familiarity with data management software (such as Perforce)
  • Keeps up to date on new tech and industry trends
  • Working knowledge of industry leading 3D modeling packages
  • Musician/Music lover
  • Passion for live events
  • Experience developing musically reactive visuals

 

Salary Range: $80,000 - $185,000**

 

**Salaries at Wave are based on a few factors including a candidate's location (to account for any cost of living differences), their experience level and their performance during the interview process. On top of a cash salary we also include company equity in the form of stock options with every full time offer as well as other benefits (insurance, 401k, unlimited PTO, etc).

Be wary of scammers! All Wave communications will come from an email address that ends with @wavexr.com. Any other communications from similar domains like wavexr.us or info@wavexr.online are fraudulent. We will never ask you to send us money nor will we conduct interviews via chat applications like WhatsApp or Discord. 

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